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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.0 | 2 / 2 | 5.0 – 13.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 2 / 2 | 17.0 – 18.0 |
AssistsFinal match statistic reported by the match source. | 16.0 | 2 / 2 | 7.0 – 25.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.43 | 2 / 2 | 0.71 – 2.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.2% | 2 / 2 | 48.0% – 58.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 25.0 | 2 / 2 | 12.0 – 38.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 2 / 2 | 1.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,740.0 | 2 / 2 | 47,521.0 – 115,959.0 |
Physical damageFinal match statistic reported by the match source. | 35,618.5 | 2 / 2 | 20,672.0 – 50,565.0 |
Magic damageFinal match statistic reported by the match source. | 42,376.0 | 2 / 2 | 26,635.0 – 58,117.0 |
True damageFinal match statistic reported by the match source. | 3,741.5 | 2 / 2 | 210.0 – 7,273.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,459.5 | 2 / 2 | 2,096.5 – 2,822.5 |
Damage takenFinal match statistic reported by the match source. | 110,364.5 | 2 / 2 | 87,453.0 – 133,276.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,603.5 | 2 / 2 | 61,888.0 – 131,319.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,961.0 | 2 / 2 | 36,280.0 – 73,642.0 |
Gold spentFinal match statistic reported by the match source. | 50,492.5 | 2 / 2 | 30,245.0 – 70,740.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,696.5 | 2 / 2 | 1,600.6 – 1,792.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 2 / 2 | 83.4% – 96.1% |
Total CSFinal match statistic reported by the match source. | 986.5 | 2 / 2 | 667.0 – 1,306.0 |
CS / minFinal match statistic reported by the match source. | 30.6 | 2 / 2 | 29.4 – 31.8 |
Turret plates takenFinal match statistic reported by the match source. | 13.0 | 2 / 2 | 3.0 – 23.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -79.0 | 2 / 2 | -158.0 – 0.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,124.0 | 2 / 2 | -7,794.0 – +1,546.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -975.0 | 2 / 2 | -5,754.0 – +3,804.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 223.5 | 2 / 2 | 125.0 – 322.0 |
Vision score / minFinal match statistic reported by the match source. | 6.68 | 2 / 2 | 5.51 – 7.84 |
Wards placedFinal match statistic reported by the match source. | 79.5 | 2 / 2 | 47.0 – 112.0 |
Wards clearedFinal match statistic reported by the match source. | 31.0 | 2 / 2 | 18.0 – 44.0 |
Control wards placedFinal match statistic reported by the match source. | 15.0 | 2 / 2 | 7.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 2 / 2 | 1.31 – 1.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,306.5 | 2 / 2 | 5,144.3 – 7,404.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,140.6 | 2 / 2 | 2,134.1 – 4,091.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 2 / 2 | 17.7 – 18.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 2 / 2 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 2 / 2 | 22:40 – 41:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 2 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable