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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 2 / 2 | 5.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 21.0 | 2 / 2 | 14.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 2 / 2 | 5.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 2 / 2 | 0.36 – 6.43 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.0% | 2 / 2 | 40.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 2 / 2 | 10.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 2 / 2 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,585.5 | 2 / 2 | 45,966.0 – 93,205.0 |
Physical damageFinal match statistic reported by the match source. | 25,883.0 | 2 / 2 | 12,427.0 – 39,339.0 |
Magic damageFinal match statistic reported by the match source. | 42,193.5 | 2 / 2 | 33,063.0 – 51,324.0 |
True damageFinal match statistic reported by the match source. | 1,506.0 | 2 / 2 | 474.0 – 2,538.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,471.8 | 2 / 2 | 2,044.4 – 2,899.1 |
Damage takenFinal match statistic reported by the match source. | 96,457.0 | 2 / 2 | 88,478.0 – 104,436.0 |
Damage mitigatedFinal match statistic reported by the match source. | 72,226.0 | 2 / 2 | 64,207.0 – 80,245.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 48,557.5 | 2 / 2 | 34,799.0 – 62,316.0 |
Gold spentFinal match statistic reported by the match source. | 45,607.0 | 2 / 2 | 33,363.0 – 57,851.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,743.0 | 2 / 2 | 1,547.8 – 1,938.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 2 / 2 | 92.8% – 95.9% |
Total CSFinal match statistic reported by the match source. | 839.5 | 2 / 2 | 669.0 – 1,010.0 |
CS / minFinal match statistic reported by the match source. | 30.6 | 2 / 2 | 29.8 – 31.4 |
Turret plates takenFinal match statistic reported by the match source. | 11.0 | 2 / 2 | 0.0 – 22.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -52.0 | 1 / 2 | -52.0 – -52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,986.0 | 2 / 2 | -9,401.0 – +1,429.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -969.0 | 1 / 2 | -969.0 – -969.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 190.0 | 2 / 2 | 97.0 – 283.0 |
Vision score / minFinal match statistic reported by the match source. | 6.56 | 2 / 2 | 4.31 – 8.80 |
Wards placedFinal match statistic reported by the match source. | 72.0 | 2 / 2 | 43.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 26.0 | 2 / 2 | 11.0 – 41.0 |
Control wards placedFinal match statistic reported by the match source. | 11.5 | 2 / 2 | 4.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 2 / 2 | 1.32 – 1.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,593.2 | 2 / 2 | 3,159.9 – 7,459.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,312.3 | 2 / 2 | 1,242.8 – 4,451.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 2 / 2 | 16.2 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 2 / 2 | 12.2 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 27:19 | 2 / 2 | 22:29 – 32:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 2 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable