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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 6 / 6 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 6 / 6 | 5.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 6 / 6 | 6.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.36 | 6 / 6 | 0.45 – 12.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 6 / 6 | 50.8% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 6 / 6 | 9.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 6 / 6 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,571.5 | 6 / 6 | 51,792.0 – 112,134.0 |
Physical damageFinal match statistic reported by the match source. | 32,422.8 | 6 / 6 | 19,161.0 – 41,990.0 |
Magic damageFinal match statistic reported by the match source. | 41,195.0 | 6 / 6 | 27,179.0 – 70,086.0 |
True damageFinal match statistic reported by the match source. | 4,950.0 | 6 / 6 | 365.0 – 16,543.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,644.7 | 6 / 6 | 1,881.1 – 3,674.2 |
Damage takenFinal match statistic reported by the match source. | 110,222.0 | 6 / 6 | 91,097.0 – 165,241.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,475.2 | 6 / 6 | 86,572.0 – 181,413.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,021.5 | 6 / 6 | 40,966.0 – 82,439.0 |
Gold spentFinal match statistic reported by the match source. | 51,171.8 | 6 / 6 | 39,820.0 – 73,025.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,906.1 | 6 / 6 | 1,487.9 – 2,328.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 6 / 6 | 83.6% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,004.5 | 6 / 6 | 850.0 – 1,368.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 6 / 6 | 30.9 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.3 | 6 / 6 | 5.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +107.3 | 3 / 6 | +25.0 – +201.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -517.7 | 6 / 6 | -4,158.0 – +5,253.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,214.3 | 3 / 6 | -664.0 – +5,156.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 214.3 | 6 / 6 | 160.0 – 370.0 |
Vision score / minFinal match statistic reported by the match source. | 6.95 | 6 / 6 | 6.35 – 8.69 |
Wards placedFinal match statistic reported by the match source. | 79.0 | 6 / 6 | 58.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 6 / 6 | 22.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 15.7 | 6 / 6 | 9.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 6 / 6 | 1.19 – 1.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,967.9 | 6 / 6 | 4,257.3 – 18,360.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,122.0 | 6 / 6 | 2,048.3 – 11,673.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 6 / 6 | 15.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 6 / 6 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:08 | 6 / 6 | 25:04 – 42:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 3 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 6 / 6 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable