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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 6.0 | 4 / 4 | 4.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 27.5 | 4 / 4 | 22.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 10.0 | 4 / 4 | 6.0 – 16.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.58 | 4 / 4 | 0.30 – 1.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.8% | 4 / 4 | 44.0% – 64.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 16.0 | 4 / 4 | 11.0 – 26.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 3 / 4 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,451.0 | 1 / 4 | 1,451.0 – 1,451.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 4 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 57,128.8 | 4 / 4 | 41,575.0 – 75,615.0 |
Physical damageFinal match statistic reported by the match source. | 28,642.8 | 4 / 4 | 12,796.0 – 39,603.0 |
Magic damageFinal match statistic reported by the match source. | 26,286.3 | 4 / 4 | 18,009.0 – 38,138.0 |
True damageFinal match statistic reported by the match source. | 2,197.3 | 4 / 4 | 559.0 – 4,369.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,177.6 | 4 / 4 | 1,728.7 – 2,509.3 |
Damage takenFinal match statistic reported by the match source. | 102,459.0 | 4 / 4 | 72,652.0 – 120,609.0 |
Damage mitigatedFinal match statistic reported by the match source. | 75,339.0 | 4 / 4 | 43,082.0 – 88,899.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 43,708.0 | 4 / 4 | 34,529.0 – 51,622.0 |
Gold spentFinal match statistic reported by the match source. | 39,905.0 | 4 / 4 | 31,820.0 – 51,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,674.6 | 4 / 4 | 1,562.4 – 1,718.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 4 / 4 | 78.9% – 99.4% |
Total CSFinal match statistic reported by the match source. | 847.8 | 4 / 4 | 635.0 – 1,022.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 4 / 4 | 28.7 – 33.9 |
Turret plates takenFinal match statistic reported by the match source. | 9.0 | 4 / 4 | 1.0 – 17.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -94.0 | 2 / 4 | -131.0 – -57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -8,978.5 | 2 / 4 | -11,571.0 – -6,386.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -6,996.5 | 2 / 4 | -9,346.0 – -4,647.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 171.3 | 4 / 4 | 110.0 – 223.0 |
Vision score / minFinal match statistic reported by the match source. | 6.48 | 4 / 4 | 4.98 – 7.40 |
Wards placedFinal match statistic reported by the match source. | 72.8 | 4 / 4 | 57.0 – 90.0 |
Wards clearedFinal match statistic reported by the match source. | 20.8 | 4 / 4 | 9.0 – 32.0 |
Control wards placedFinal match statistic reported by the match source. | 16.3 | 4 / 4 | 11.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 4 / 4 | 1.01 – 1.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,725.8 | 4 / 4 | 3,259.7 – 4,674.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,589.4 | 4 / 4 | 933.2 – 2,244.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.4 | 4 / 4 | 18.4 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.2 | 4 / 4 | 11.6 – 14.4 |
Game timeMean known game duration in minutes and seconds. | 26:01 | 4 / 4 | 22:06 – 30:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable