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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 12 / 12 | 10.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 12 / 12 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 41.8 | 12 / 12 | 20.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.89 | 12 / 12 | 1.45 – 20.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 12 / 12 | 51.1% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.3 | 12 / 12 | 30.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 12 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 12 / 12 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,067.7 | 12 / 12 | 70,576.0 – 170,111.0 |
Physical damageFinal match statistic reported by the match source. | 47,171.8 | 12 / 12 | 27,926.0 – 70,476.0 |
Magic damageFinal match statistic reported by the match source. | 47,347.7 | 12 / 12 | 28,262.0 – 85,335.0 |
True damageFinal match statistic reported by the match source. | 4,544.6 | 12 / 12 | 1,512.0 – 21,937.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,280.0 | 12 / 12 | 2,475.0 – 4,210.9 |
Damage takenFinal match statistic reported by the match source. | 114,131.2 | 12 / 12 | 70,982.0 – 198,216.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,356.8 | 12 / 12 | 58,510.0 – 203,545.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,062.2 | 12 / 12 | 49,631.0 – 94,752.0 |
Gold spentFinal match statistic reported by the match source. | 56,341.6 | 12 / 12 | 43,503.0 – 83,005.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,068.0 | 12 / 12 | 1,766.7 – 2,328.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 12 / 12 | 85.7% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,042.6 | 12 / 12 | 827.0 – 1,494.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 12 / 12 | 31.7 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 58.3 | 12 / 12 | 22.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +48.9 | 7 / 12 | +14.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,798.6 | 12 / 12 | -1,249.0 – +6,443.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,389.9 | 7 / 12 | +158.0 – +4,560.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 235.3 | 12 / 12 | 142.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 7.70 | 12 / 12 | 6.32 – 9.46 |
Wards placedFinal match statistic reported by the match source. | 89.2 | 12 / 12 | 56.0 – 157.0 |
Wards clearedFinal match statistic reported by the match source. | 36.3 | 12 / 12 | 19.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 20.8 | 12 / 12 | 10.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 12 / 12 | 1.38 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,133.2 | 12 / 12 | 4,344.8 – 26,061.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,878.9 | 12 / 12 | 2,160.2 – 19,811.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 12 / 12 | 15.3 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 12 / 12 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:19 | 12 / 12 | 22:28 – 47:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 12 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 12 / 12 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 9 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 12 / 12 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable