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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 14 / 14 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 24.5 | 14 / 14 | 8.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 14 / 14 | 5.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.08 | 14 / 14 | 0.26 – 5.93 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 14 / 14 | 45.0% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.9 | 14 / 14 | 9.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 14 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,396.5 | 14 / 14 | 53,087.0 – 154,016.0 |
Physical damageFinal match statistic reported by the match source. | 45,949.9 | 14 / 14 | 28,286.0 – 101,199.0 |
Magic damageFinal match statistic reported by the match source. | 43,789.8 | 14 / 14 | 19,267.0 – 58,504.0 |
True damageFinal match statistic reported by the match source. | 5,652.8 | 14 / 14 | 1,214.0 – 20,913.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,016.8 | 14 / 14 | 2,311.5 – 4,365.1 |
Damage takenFinal match statistic reported by the match source. | 141,465.1 | 14 / 14 | 94,160.0 – 172,806.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,694.9 | 14 / 14 | 64,803.0 – 192,670.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,183.3 | 14 / 14 | 34,001.0 – 76,350.0 |
Gold spentFinal match statistic reported by the match source. | 54,875.9 | 14 / 14 | 33,108.0 – 70,688.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.6 | 14 / 14 | 1,507.8 – 2,163.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 14 / 14 | 84.0% – 98.8% |
Total CSFinal match statistic reported by the match source. | 972.9 | 14 / 14 | 619.0 – 1,335.0 |
CS / minFinal match statistic reported by the match source. | 30.9 | 14 / 14 | 27.5 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 32.1 | 14 / 14 | 7.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -51.0 | 9 / 14 | -141.0 – +18.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,478.5 | 11 / 14 | -8,377.0 – +879.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,269.1 | 9 / 14 | -7,718.0 – +883.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.9 | 14 / 14 | 149.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 7.79 | 14 / 14 | 6.49 – 9.57 |
Wards placedFinal match statistic reported by the match source. | 91.9 | 14 / 14 | 56.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 34.4 | 14 / 14 | 17.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 14.8 | 14 / 14 | 5.0 – 27.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 14 / 14 | 1.36 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,774.1 | 14 / 14 | 3,173.0 – 17,025.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,415.6 | 14 / 14 | 1,000.0 – 9,428.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 14 / 14 | 14.7 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 14 / 14 | 11.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:22 | 14 / 14 | 22:33 – 37:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 14 / 14 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable