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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 8 / 8 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 23.1 | 8 / 8 | 9.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 8 / 8 | 10.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.18 | 8 / 8 | 0.55 – 7.89 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.5% | 8 / 8 | 53.3% – 67.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.5 | 8 / 8 | 16.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 8 / 8 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 8 / 8 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 8 / 8 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,491.0 | 8 / 8 | 57,027.0 – 161,049.0 |
Physical damageFinal match statistic reported by the match source. | 46,338.4 | 8 / 8 | 32,629.0 – 80,905.0 |
Magic damageFinal match statistic reported by the match source. | 41,476.1 | 8 / 8 | 22,877.0 – 64,545.0 |
True damageFinal match statistic reported by the match source. | 8,672.1 | 8 / 8 | 1,517.0 – 16,579.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,068.5 | 8 / 8 | 2,146.6 – 4,370.4 |
Damage takenFinal match statistic reported by the match source. | 122,163.8 | 8 / 8 | 85,996.0 – 175,728.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,924.6 | 8 / 8 | 69,769.0 – 170,488.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,590.8 | 8 / 8 | 45,653.0 – 79,169.0 |
Gold spentFinal match statistic reported by the match source. | 57,055.4 | 8 / 8 | 44,295.0 – 74,595.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.9 | 8 / 8 | 1,734.1 – 2,237.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 8 / 8 | 87.3% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,060.6 | 8 / 8 | 838.0 – 1,394.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 8 / 8 | 32.9 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 30.5 | 8 / 8 | 10.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.2 | 5 / 8 | -22.0 – +49.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,465.8 | 8 / 8 | -6,096.0 – +3,926.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +366.0 | 5 / 8 | -2,444.0 – +3,179.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.1 | 8 / 8 | 168.0 – 337.0 |
Vision score / minFinal match statistic reported by the match source. | 7.11 | 8 / 8 | 5.75 – 8.99 |
Wards placedFinal match statistic reported by the match source. | 78.0 | 8 / 8 | 58.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 31.1 | 8 / 8 | 20.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 9.1 | 8 / 8 | 6.0 – 21.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 8 / 8 | 1.22 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,282.8 | 8 / 8 | 3,821.4 – 9,555.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,620.1 | 8 / 8 | 1,612.7 – 7,317.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 8 / 8 | 15.6 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 8 / 8 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 8 / 8 | 24:43 – 37:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 8 / 8 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable