Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.6 | 17 / 17 | 6.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 20.2 | 17 / 17 | 8.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 39.6 | 17 / 17 | 5.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.99 | 17 / 17 | 0.38 – 9.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.4% | 17 / 17 | 33.3% – 71.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.2 | 17 / 17 | 11.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 2.7 | 17 / 17 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,884.4 | 17 / 17 | 48,552.0 – 139,063.0 |
Physical damageFinal match statistic reported by the match source. | 48,347.5 | 17 / 17 | 20,560.0 – 83,837.0 |
Magic damageFinal match statistic reported by the match source. | 40,933.7 | 17 / 17 | 21,285.0 – 64,989.0 |
True damageFinal match statistic reported by the match source. | 3,598.9 | 17 / 17 | 615.0 – 7,682.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,082.3 | 17 / 17 | 2,013.2 – 4,533.2 |
Damage takenFinal match statistic reported by the match source. | 124,090.6 | 17 / 17 | 90,245.0 – 195,999.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,283.0 | 17 / 17 | 51,535.0 – 160,904.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,891.5 | 17 / 17 | 38,333.0 – 87,646.0 |
Gold spentFinal match statistic reported by the match source. | 55,391.2 | 17 / 17 | 35,440.0 – 80,898.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,001.8 | 17 / 17 | 1,589.5 – 2,278.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 17 / 17 | 85.3% – 98.7% |
Total CSFinal match statistic reported by the match source. | 989.9 | 17 / 17 | 770.0 – 1,421.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 17 / 17 | 30.0 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.2 | 17 / 17 | 6.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -46.6 | 8 / 17 | -146.0 – +19.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,152.7 | 14 / 17 | -8,051.0 – +3,306.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,397.6 | 8 / 17 | -4,663.0 – +1,199.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 223.4 | 17 / 17 | 147.0 – 340.0 |
Vision score / minFinal match statistic reported by the match source. | 7.41 | 17 / 17 | 5.52 – 9.01 |
Wards placedFinal match statistic reported by the match source. | 84.0 | 17 / 17 | 58.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 27.3 | 17 / 17 | 10.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 10.4 | 17 / 17 | 3.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 17 / 17 | 1.09 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,150.3 | 17 / 17 | 3,410.1 – 14,730.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,968.4 | 17 / 17 | 1,321.8 – 8,070.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 17 / 17 | 14.5 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 17 / 17 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:43 | 17 / 17 | 24:07 – 41:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable