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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
71 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 71 / 71 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 71 / 71 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 70 / 71 | 4.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.25 | 70 / 71 | 0.21 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 70 / 71 | 43.3% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.7 | 70 / 71 | 5.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 70 / 71 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 70 / 71 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 70 / 71 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 70 / 71 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 70 / 71 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.7% | 70 / 71 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.1% | 70 / 71 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 563.3 | 3 / 71 | 0.0 – 967.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 3 / 71 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,451.2 | 70 / 71 | 25,343.0 – 147,944.0 |
Physical damageFinal match statistic reported by the match source. | 41,548.8 | 70 / 71 | 11,283.0 – 90,736.0 |
Magic damageFinal match statistic reported by the match source. | 37,432.2 | 70 / 71 | 9,762.0 – 74,078.0 |
True damageFinal match statistic reported by the match source. | 3,466.6 | 70 / 71 | 316.0 – 16,352.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 70 / 71 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,752.2 | 70 / 71 | 1,268.2 – 4,545.7 |
Damage takenFinal match statistic reported by the match source. | 106,296.1 | 70 / 71 | 33,711.0 – 209,808.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,937.5 | 70 / 71 | 25,057.0 – 239,811.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,862.3 | 70 / 71 | 25,144.0 – 85,749.0 |
Gold spentFinal match statistic reported by the match source. | 53,802.9 | 70 / 71 | 22,075.0 – 77,603.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 70 / 71 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,989.7 | 70 / 71 | 1,524.2 – 2,480.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 70 / 71 | 81.6% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,044.4 | 70 / 71 | 506.0 – 1,413.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 70 / 71 | 29.2 – 42.2 |
Turret plates takenFinal match statistic reported by the match source. | 43.1 | 70 / 71 | 1.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +30.7 | 26 / 71 | -56.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +672.9 | 68 / 71 | -7,441.0 – +11,336.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,070.7 | 26 / 71 | -3,812.0 – +9,595.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.1 | 70 / 71 | 75.0 – 405.0 |
Vision score / minFinal match statistic reported by the match source. | 8.20 | 70 / 71 | 5.31 – 9.99 |
Wards placedFinal match statistic reported by the match source. | 90.4 | 70 / 71 | 35.0 – 152.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 70 / 71 | 7.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 24.2 | 70 / 71 | 6.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 70 / 71 | 0.73 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,813.9 | 70 / 71 | 3,533.0 – 35,523.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,773.2 | 70 / 71 | 1,466.0 – 31,344.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 70 / 71 | 13.1 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 70 / 71 | 9.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:41 | 71 / 71 | 14:07 – 43:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 71 / 71 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 71 / 71 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 71 / 71 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 56 / 71 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 71 / 71 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 71 / 71 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.5% | 71 / 71 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 71 / 71 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 71 / 71 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.9% | 71 / 71 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 56 / 71 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 71 team-games · 69 known results · Coverage varies by metric · — unavailable