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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 25 / 25 | 4.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 25 / 25 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 25 / 25 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.39 | 25 / 25 | 0.53 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 25 / 25 | 45.7% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 25 / 25 | 10.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 25 / 25 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,516.5 | 25 / 25 | 25,718.0 – 118,114.0 |
Physical damageFinal match statistic reported by the match source. | 40,288.0 | 25 / 25 | 15,021.0 – 67,543.0 |
Magic damageFinal match statistic reported by the match source. | 33,761.5 | 25 / 25 | 10,311.0 – 72,429.0 |
True damageFinal match statistic reported by the match source. | 3,463.8 | 25 / 25 | 336.0 – 12,679.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,814.1 | 25 / 25 | 1,536.9 – 4,168.4 |
Damage takenFinal match statistic reported by the match source. | 98,034.4 | 25 / 25 | 35,523.0 – 158,651.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,416.9 | 25 / 25 | 30,054.0 – 184,195.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,285.3 | 25 / 25 | 31,344.0 – 72,562.0 |
Gold spentFinal match statistic reported by the match source. | 51,094.0 | 25 / 25 | 28,018.0 – 70,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,051.2 | 25 / 25 | 1,709.3 – 2,480.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 25 / 25 | 81.6% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,001.0 | 25 / 25 | 673.0 – 1,305.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 25 / 25 | 32.5 – 40.2 |
Turret plates takenFinal match statistic reported by the match source. | 43.1 | 25 / 25 | 11.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +64.0 | 8 / 25 | +8.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,062.6 | 25 / 25 | -4,141.0 – +11,336.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,030.1 | 8 / 25 | -2,516.0 – +9,595.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 232.5 | 25 / 25 | 111.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 25 / 25 | 6.02 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 83.3 | 25 / 25 | 47.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 34.4 | 25 / 25 | 10.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 25 / 25 | 9.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 25 / 25 | 0.82 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,300.4 | 25 / 25 | 3,533.0 – 35,523.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,617.3 | 25 / 25 | 1,762.5 – 31,344.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 25 / 25 | 13.9 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 25 / 25 | 10.8 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 27:53 | 25 / 25 | 16:44 – 37:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 22 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 25 / 25 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 24 known results · Coverage varies by metric · — unavailable