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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 21 / 21 | 2.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 21 / 21 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 21 / 21 | 7.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 21 / 21 | 0.64 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 21 / 21 | 43.3% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.4 | 21 / 21 | 9.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 21 / 21 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 21 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.8% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,937.0 | 21 / 21 | 25,343.0 – 137,194.0 |
Physical damageFinal match statistic reported by the match source. | 37,592.0 | 21 / 21 | 11,283.0 – 72,557.0 |
Magic damageFinal match statistic reported by the match source. | 39,289.1 | 21 / 21 | 12,788.0 – 60,974.0 |
True damageFinal match statistic reported by the match source. | 4,052.2 | 21 / 21 | 316.0 – 16,352.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,612.0 | 21 / 21 | 1,493.4 – 3,721.4 |
Damage takenFinal match statistic reported by the match source. | 105,875.4 | 21 / 21 | 33,711.0 – 209,808.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,329.8 | 21 / 21 | 25,057.0 – 233,588.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,393.4 | 21 / 21 | 25,144.0 – 82,293.0 |
Gold spentFinal match statistic reported by the match source. | 53,039.4 | 21 / 21 | 22,075.0 – 76,787.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,932.4 | 21 / 21 | 1,618.2 – 2,297.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 21 / 21 | 82.6% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,055.4 | 21 / 21 | 506.0 – 1,381.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 21 / 21 | 30.9 – 42.2 |
Turret plates takenFinal match statistic reported by the match source. | 35.9 | 21 / 21 | 1.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.3 | 6 / 21 | -56.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -536.0 | 19 / 21 | -5,304.0 – +3,878.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -389.7 | 6 / 21 | -3,812.0 – +3,918.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 259.5 | 21 / 21 | 75.0 – 405.0 |
Vision score / minFinal match statistic reported by the match source. | 8.47 | 21 / 21 | 5.31 – 9.99 |
Wards placedFinal match statistic reported by the match source. | 100.4 | 21 / 21 | 35.0 – 152.0 |
Wards clearedFinal match statistic reported by the match source. | 37.7 | 21 / 21 | 7.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 21 / 21 | 6.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 21 / 21 | 0.90 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,289.8 | 21 / 21 | 4,700.4 – 33,034.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,020.5 | 21 / 21 | 2,110.3 – 28,837.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 21 / 21 | 16.2 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 21 / 21 | 9.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:11 | 21 / 21 | 14:07 – 43:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 21 / 21 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 20 known results · Coverage varies by metric · — unavailable