Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 29 / 29 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.0 | 29 / 29 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 29 / 29 | 1.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.11 | 29 / 29 | 0.13 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 29 / 29 | 40.0% – 75.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.2 | 29 / 29 | 2.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 29 / 29 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 29 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.3% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 202.5 | 2 / 29 | 0.0 – 405.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 720.0 | 2 / 29 | 680.0 – 760.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,595.4 | 29 / 29 | 48,710.0 – 209,879.0 |
Physical damageFinal match statistic reported by the match source. | 52,384.4 | 29 / 29 | 27,061.0 – 96,611.0 |
Magic damageFinal match statistic reported by the match source. | 37,354.5 | 29 / 29 | 17,243.0 – 109,955.0 |
True damageFinal match statistic reported by the match source. | 3,852.4 | 29 / 29 | 727.0 – 9,775.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,745.8 | 29 / 29 | 1,583.4 – 4,830.4 |
Damage takenFinal match statistic reported by the match source. | 123,947.2 | 29 / 29 | 66,791.0 – 223,070.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,945.6 | 29 / 29 | 60,502.0 – 353,543.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,302.7 | 29 / 29 | 41,884.0 – 92,576.0 |
Gold spentFinal match statistic reported by the match source. | 62,057.5 | 29 / 29 | 41,043.0 – 87,276.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,001.0 | 29 / 29 | 1,686.5 – 2,280.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 29 / 29 | 84.0% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,228.2 | 29 / 29 | 849.0 – 1,778.0 |
CS / minFinal match statistic reported by the match source. | 36.6 | 29 / 29 | 32.2 – 43.1 |
Turret plates takenFinal match statistic reported by the match source. | 45.7 | 29 / 29 | 7.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +45.1 | 11 / 29 | -15.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,271.9 | 29 / 29 | -5,074.0 – +4,954.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,236.4 | 11 / 29 | -448.0 – +4,590.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.3 | 29 / 29 | 190.0 – 501.0 |
Vision score / minFinal match statistic reported by the match source. | 9.25 | 29 / 29 | 7.60 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 118.4 | 29 / 29 | 79.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 47.7 | 29 / 29 | 23.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 29 / 29 | 18.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 29 / 29 | 0.82 – 2.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,358.7 | 29 / 29 | 4,647.8 – 74,444.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,624.7 | 29 / 29 | 2,531.1 – 64,730.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 29 / 29 | 15.4 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 29 / 29 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:46 | 29 / 29 | 24:48 – 49:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 29 / 29 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable