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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 20 / 20 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 11.6 | 20 / 20 | 2.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 20 / 20 | 1.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.24 | 20 / 20 | 0.13 – 24.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 20 / 20 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.2 | 20 / 20 | 2.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 20 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,943.6 | 20 / 20 | 48,710.0 – 142,129.0 |
Physical damageFinal match statistic reported by the match source. | 49,248.3 | 20 / 20 | 27,061.0 – 81,949.0 |
Magic damageFinal match statistic reported by the match source. | 33,855.8 | 20 / 20 | 17,985.0 – 55,736.0 |
True damageFinal match statistic reported by the match source. | 3,835.1 | 20 / 20 | 727.0 – 9,775.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,633.0 | 20 / 20 | 1,747.8 – 3,481.1 |
Damage takenFinal match statistic reported by the match source. | 116,806.6 | 20 / 20 | 66,791.0 – 168,245.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,500.5 | 20 / 20 | 60,502.0 – 177,961.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,418.1 | 20 / 20 | 41,884.0 – 83,994.0 |
Gold spentFinal match statistic reported by the match source. | 60,063.3 | 20 / 20 | 41,043.0 – 75,660.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,010.2 | 20 / 20 | 1,686.5 – 2,280.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 20 / 20 | 84.0% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,191.1 | 20 / 20 | 849.0 – 1,501.0 |
CS / minFinal match statistic reported by the match source. | 36.7 | 20 / 20 | 32.4 – 43.1 |
Turret plates takenFinal match statistic reported by the match source. | 44.8 | 20 / 20 | 7.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +70.8 | 4 / 20 | +52.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +811.8 | 20 / 20 | -5,074.0 – +4,719.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,486.8 | 4 / 20 | +2,665.0 – +4,590.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.8 | 20 / 20 | 199.0 – 416.0 |
Vision score / minFinal match statistic reported by the match source. | 9.29 | 20 / 20 | 7.94 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 114.6 | 20 / 20 | 79.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 46.9 | 20 / 20 | 28.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 20 / 20 | 18.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 20 / 20 | 0.82 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,069.5 | 20 / 20 | 4,647.8 – 41,431.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,639.5 | 20 / 20 | 2,531.1 – 30,047.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 20 / 20 | 15.4 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 20 / 20 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:33 | 20 / 20 | 24:48 – 41:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 20 / 20 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable