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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
75 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.3 | 75 / 75 | 1.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 12.3 | 75 / 75 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 49.1 | 75 / 75 | 1.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.95 | 75 / 75 | 0.15 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 75 / 75 | 40.0% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 73.4 | 75 / 75 | 2.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 2.8 | 70 / 75 | 0.0 – 12.0 |
Double killsFinal match statistic reported by the match source. | 3.0 | 75 / 75 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 75 / 75 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 75 / 75 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 75 / 75 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.7% | 75 / 75 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 75 / 75 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 272.0 | 7 / 75 | 0.0 – 610.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 519.4 | 7 / 75 | 0.0 – 1,572.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,007.8 | 75 / 75 | 47,041.0 – 181,689.0 |
Physical damageFinal match statistic reported by the match source. | 49,484.4 | 75 / 75 | 22,124.0 – 92,798.0 |
Magic damageFinal match statistic reported by the match source. | 44,258.9 | 75 / 75 | 17,228.0 – 91,420.0 |
True damageFinal match statistic reported by the match source. | 5,260.4 | 75 / 75 | 339.0 – 31,311.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 75 / 75 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,350.5 | 75 / 75 | 1,496.5 – 5,015.3 |
Damage takenFinal match statistic reported by the match source. | 108,601.2 | 75 / 75 | 59,629.0 – 245,949.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,159.3 | 75 / 75 | 48,798.0 – 266,013.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,363.6 | 75 / 75 | 45,439.0 – 98,798.0 |
Gold spentFinal match statistic reported by the match source. | 56,117.5 | 75 / 75 | 41,105.0 – 106,600.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 75 / 75 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,161.4 | 75 / 75 | 1,623.8 – 2,572.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.6% | 75 / 75 | 75.0% – 107.9% |
Total CSFinal match statistic reported by the match source. | 1,037.4 | 75 / 75 | 784.0 – 1,743.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 75 / 75 | 28.5 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 65.0 | 75 / 75 | 9.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +46.5 | 55 / 75 | -97.0 – +154.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,459.1 | 75 / 75 | -4,348.0 – +9,233.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,146.9 | 55 / 75 | -4,147.0 – +9,476.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.3 | 75 / 75 | 134.0 – 494.0 |
Vision score / minFinal match statistic reported by the match source. | 8.73 | 75 / 75 | 5.99 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 101.8 | 75 / 75 | 59.0 – 184.0 |
Wards clearedFinal match statistic reported by the match source. | 33.8 | 75 / 75 | 8.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 29.4 | 75 / 75 | 16.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 75 / 75 | 0.88 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,805.5 | 75 / 75 | 4,506.1 – 42,513.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,137.6 | 75 / 75 | 2,163.8 – 27,070.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 75 / 75 | 13.2 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 75 / 75 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:38 | 75 / 75 | 22:14 – 49:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 75 / 75 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 75 / 75 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 75 / 75 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 64 / 75 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 75 / 75 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.3% | 75 / 75 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.0% | 75 / 75 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.7% | 75 / 75 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 75 / 75 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 72.0% | 75 / 75 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.9% | 64 / 75 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 75 team-games · 75 known results · Coverage varies by metric · — unavailable