Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 26.2 | 24 / 24 | 13.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 24 / 24 | 3.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 54.7 | 24 / 24 | 27.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.10 | 24 / 24 | 2.36 – 21.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 24 / 24 | 44.4% – 74.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 80.8 | 24 / 24 | 40.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 3.2 | 24 / 24 | 0.0 – 12.0 |
Double killsFinal match statistic reported by the match source. | 3.4 | 24 / 24 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 249.0 | 1 / 24 | 249.0 – 249.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,103.0 | 1 / 24 | 1,103.0 – 1,103.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,050.0 | 24 / 24 | 69,573.0 – 181,689.0 |
Physical damageFinal match statistic reported by the match source. | 53,238.8 | 24 / 24 | 30,965.0 – 92,798.0 |
Magic damageFinal match statistic reported by the match source. | 40,335.1 | 24 / 24 | 17,228.0 – 73,800.0 |
True damageFinal match statistic reported by the match source. | 6,471.8 | 24 / 24 | 574.0 – 31,311.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,407.5 | 24 / 24 | 2,547.4 – 5,015.3 |
Damage takenFinal match statistic reported by the match source. | 107,469.0 | 24 / 24 | 67,295.0 – 220,751.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,100.7 | 24 / 24 | 58,692.0 – 209,309.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,131.2 | 24 / 24 | 54,025.0 – 98,798.0 |
Gold spentFinal match statistic reported by the match source. | 57,885.2 | 24 / 24 | 46,053.0 – 106,600.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,204.5 | 24 / 24 | 1,879.5 – 2,474.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 24 / 24 | 85.2% – 107.9% |
Total CSFinal match statistic reported by the match source. | 1,025.7 | 24 / 24 | 784.0 – 1,548.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 24 / 24 | 28.5 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 72.4 | 24 / 24 | 23.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +51.5 | 13 / 24 | -20.0 – +153.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,654.8 | 24 / 24 | -2,875.0 – +8,508.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,090.7 | 13 / 24 | -1,298.0 – +6,852.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.2 | 24 / 24 | 134.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.46 | 24 / 24 | 5.99 – 10.03 |
Wards placedFinal match statistic reported by the match source. | 96.5 | 24 / 24 | 59.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 33.5 | 24 / 24 | 8.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 28.2 | 24 / 24 | 16.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 24 / 24 | 1.17 – 2.32 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,110.9 | 24 / 24 | 4,656.8 – 26,033.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,840.1 | 24 / 24 | 2,582.0 – 21,268.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 24 / 24 | 13.2 – 18.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 24 / 24 | 13.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:19 | 24 / 24 | 22:23 – 47:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 21 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.3 | 24 / 24 | 4.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.5% | 21 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable