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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 6 / 6 | 9.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 6 / 6 | 8.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 40.7 | 6 / 6 | 17.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.50 | 6 / 6 | 1.08 – 9.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 6 / 6 | 57.8% – 71.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.0 | 6 / 6 | 26.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 5 / 6 | 1.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 6 / 6 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 186.0 | 1 / 6 | 186.0 – 186.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 29.0 | 1 / 6 | 29.0 – 29.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,050.7 | 6 / 6 | 49,154.0 – 111,635.0 |
Physical damageFinal match statistic reported by the match source. | 42,860.8 | 6 / 6 | 22,124.0 – 54,504.0 |
Magic damageFinal match statistic reported by the match source. | 39,977.8 | 6 / 6 | 24,751.0 – 53,626.0 |
True damageFinal match statistic reported by the match source. | 5,207.7 | 6 / 6 | 1,076.0 – 13,338.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,838.3 | 6 / 6 | 1,756.5 – 3,354.7 |
Damage takenFinal match statistic reported by the match source. | 117,508.2 | 6 / 6 | 83,930.0 – 198,205.0 |
Damage mitigatedFinal match statistic reported by the match source. | 94,092.2 | 6 / 6 | 64,826.0 – 129,644.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,590.8 | 6 / 6 | 45,439.0 – 76,863.0 |
Gold spentFinal match statistic reported by the match source. | 53,255.0 | 6 / 6 | 43,595.0 – 62,748.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,954.8 | 6 / 6 | 1,623.8 – 2,240.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.9% | 6 / 6 | 75.8% – 95.9% |
Total CSFinal match statistic reported by the match source. | 1,032.2 | 6 / 6 | 844.0 – 1,389.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 6 / 6 | 30.5 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 6 / 6 | 9.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.0 | 5 / 6 | -90.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -943.5 | 6 / 6 | -4,348.0 – +1,622.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -507.0 | 5 / 6 | -2,298.0 – +1,910.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.2 | 6 / 6 | 203.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 8.62 | 6 / 6 | 7.25 – 9.94 |
Wards placedFinal match statistic reported by the match source. | 105.0 | 6 / 6 | 87.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 6 / 6 | 28.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 29.7 | 6 / 6 | 21.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 6 / 6 | 1.08 – 1.70 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,980.7 | 6 / 6 | 4,506.1 – 12,645.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,599.5 | 6 / 6 | 2,163.8 – 7,269.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 6 / 6 | 14.9 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 6 / 6 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:16 | 6 / 6 | 25:27 – 43:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 6 / 6 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable