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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.0 | 22 / 22 | 15.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 9.8 | 22 / 22 | 2.0 – 17.0 |
AssistsFinal match statistic reported by the match source. | 49.5 | 22 / 22 | 24.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.52 | 22 / 22 | 2.67 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 22 / 22 | 49.2% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 73.5 | 22 / 22 | 40.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 21 / 22 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 22 / 22 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 22 / 22 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.8% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 22 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 890.5 | 2 / 22 | 209.0 – 1,572.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,432.4 | 22 / 22 | 59,559.0 – 116,279.0 |
Physical damageFinal match statistic reported by the match source. | 46,318.4 | 22 / 22 | 23,258.0 – 68,087.0 |
Magic damageFinal match statistic reported by the match source. | 42,677.2 | 22 / 22 | 23,272.0 – 71,265.0 |
True damageFinal match statistic reported by the match source. | 4,432.5 | 22 / 22 | 1,177.0 – 13,813.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,419.2 | 22 / 22 | 2,293.7 – 4,525.3 |
Damage takenFinal match statistic reported by the match source. | 94,497.5 | 22 / 22 | 59,629.0 – 125,702.0 |
Damage mitigatedFinal match statistic reported by the match source. | 81,470.2 | 22 / 22 | 48,798.0 – 127,298.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,449.8 | 22 / 22 | 50,961.0 – 68,377.0 |
Gold spentFinal match statistic reported by the match source. | 52,765.5 | 22 / 22 | 44,123.0 – 61,968.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,206.6 | 22 / 22 | 2,011.4 – 2,572.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.3% | 22 / 22 | 75.3% – 92.7% |
Total CSFinal match statistic reported by the match source. | 988.3 | 22 / 22 | 820.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 22 / 22 | 32.5 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 69.3 | 22 / 22 | 52.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +67.9 | 15 / 22 | -9.0 – +154.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,797.7 | 22 / 22 | -1,494.0 – +9,233.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,458.3 | 15 / 22 | -1,816.0 – +7,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.4 | 22 / 22 | 183.0 – 339.0 |
Vision score / minFinal match statistic reported by the match source. | 8.94 | 22 / 22 | 7.51 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 94.6 | 22 / 22 | 76.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 31.1 | 22 / 22 | 19.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 27.4 | 22 / 22 | 19.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 22 / 22 | 1.07 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,669.5 | 22 / 22 | 5,879.9 – 42,513.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,185.6 | 22 / 22 | 3,397.4 – 27,070.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 22 / 22 | 13.8 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 22 / 22 | 13.4 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 27:29 | 22 / 22 | 23:03 – 32:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 22 / 22 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 22 / 22 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 20 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.2 | 22 / 22 | 8.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 22 / 22 | 100.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable