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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 7 / 7 | 1.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 7 / 7 | 9.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 7 / 7 | 1.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.94 | 7 / 7 | 0.15 – 9.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 7 / 7 | 40.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 7 / 7 | 2.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 4 / 7 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 489.7 | 3 / 7 | 414.0 – 610.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 241.0 | 3 / 7 | 0.0 – 405.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 117,431.4 | 7 / 7 | 47,041.0 – 181,396.0 |
Physical damageFinal match statistic reported by the match source. | 50,215.7 | 7 / 7 | 23,933.0 – 84,963.0 |
Magic damageFinal match statistic reported by the match source. | 59,929.9 | 7 / 7 | 20,348.0 – 91,420.0 |
True damageFinal match statistic reported by the match source. | 7,281.3 | 7 / 7 | 1,414.0 – 20,350.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,889.8 | 7 / 7 | 1,496.5 – 4,174.8 |
Damage takenFinal match statistic reported by the match source. | 145,866.7 | 7 / 7 | 97,419.0 – 245,949.0 |
Damage mitigatedFinal match statistic reported by the match source. | 141,135.7 | 7 / 7 | 61,211.0 – 266,013.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 71,573.4 | 7 / 7 | 51,096.0 – 94,429.0 |
Gold spentFinal match statistic reported by the match source. | 61,789.9 | 7 / 7 | 41,105.0 – 85,288.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,811.0 | 7 / 7 | 1,689.1 – 1,956.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.3% | 7 / 7 | 75.0% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,296.0 | 7 / 7 | 1,010.0 – 1,743.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 7 / 7 | 31.2 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 38.3 | 7 / 7 | 15.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -32.4 | 7 / 7 | -97.0 – +15.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,439.9 | 7 / 7 | -3,712.0 – +939.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,388.4 | 7 / 7 | -4,147.0 – +1,723.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 363.0 | 7 / 7 | 226.0 – 494.0 |
Vision score / minFinal match statistic reported by the match source. | 9.21 | 7 / 7 | 7.47 – 10.31 |
Wards placedFinal match statistic reported by the match source. | 141.3 | 7 / 7 | 95.0 – 184.0 |
Wards clearedFinal match statistic reported by the match source. | 53.9 | 7 / 7 | 30.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 40.7 | 7 / 7 | 20.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 7 / 7 | 0.88 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,454.3 | 7 / 7 | 5,062.6 – 15,897.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,639.0 | 7 / 7 | 2,433.1 – 9,442.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 7 / 7 | 16.0 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.6 | 7 / 7 | 14.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 39:10 | 7 / 7 | 30:15 – 49:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 7 / 7 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable