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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 28.5 | 16 / 16 | 19.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 11.4 | 16 / 16 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 51.2 | 16 / 16 | 31.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.97 | 16 / 16 | 2.60 – 16.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.8% | 16 / 16 | 45.8% – 63.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 79.7 | 16 / 16 | 55.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 3.7 | 16 / 16 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 3.6 | 16 / 16 | 1.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,159.6 | 16 / 16 | 71,423.0 – 137,739.0 |
Physical damageFinal match statistic reported by the match source. | 50,370.0 | 16 / 16 | 27,445.0 – 82,589.0 |
Magic damageFinal match statistic reported by the match source. | 47,068.6 | 16 / 16 | 27,696.0 – 75,599.0 |
True damageFinal match statistic reported by the match source. | 3,717.1 | 16 / 16 | 339.0 – 9,778.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,564.0 | 16 / 16 | 3,050.1 – 4,193.2 |
Damage takenFinal match statistic reported by the match source. | 110,048.4 | 16 / 16 | 77,875.0 – 173,252.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,105.5 | 16 / 16 | 53,431.0 – 146,949.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,666.5 | 16 / 16 | 52,472.0 – 80,283.0 |
Gold spentFinal match statistic reported by the match source. | 56,666.8 | 16 / 16 | 46,160.0 – 75,223.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,265.1 | 16 / 16 | 2,045.4 – 2,502.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 16 / 16 | 85.4% – 93.7% |
Total CSFinal match statistic reported by the match source. | 1,011.3 | 16 / 16 | 804.0 – 1,246.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 16 / 16 | 31.7 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 66.5 | 16 / 16 | 46.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +77.0 | 15 / 16 | -1.0 – +124.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +4,681.8 | 16 / 16 | +518.0 – +9,216.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,418.5 | 15 / 16 | +634.0 – +9,476.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.8 | 16 / 16 | 181.0 – 401.0 |
Vision score / minFinal match statistic reported by the match source. | 8.68 | 16 / 16 | 7.57 – 10.22 |
Wards placedFinal match statistic reported by the match source. | 101.1 | 16 / 16 | 70.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 27.3 | 16 / 16 | 11.0 – 45.0 |
Control wards placedFinal match statistic reported by the match source. | 29.0 | 16 / 16 | 16.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 16 / 16 | 1.28 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,621.7 | 16 / 16 | 5,164.5 – 19,706.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,566.5 | 16 / 16 | 2,676.1 – 13,300.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 16 / 16 | 14.7 – 17.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 16 / 16 | 13.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:18 | 16 / 16 | 22:14 – 39:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 16 / 16 | 3.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 10.2 | 16 / 16 | 8.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable