Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
58 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.1 | 58 / 58 | 1.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 58 / 58 | 0.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 40.8 | 56 / 58 | 0.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.58 | 56 / 58 | 0.05 – 44.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 56 / 58 | 20.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.7 | 56 / 58 | 1.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 56 / 58 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 56 / 58 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 56 / 58 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 56 / 58 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 56 / 58 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 56 / 58 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 56 / 58 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 58 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 58 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,005.9 | 56 / 58 | 36,471.0 – 225,482.0 |
Physical damageFinal match statistic reported by the match source. | 49,824.9 | 56 / 58 | 17,876.0 – 138,930.0 |
Magic damageFinal match statistic reported by the match source. | 44,831.4 | 56 / 58 | 11,753.0 – 89,866.0 |
True damageFinal match statistic reported by the match source. | 4,345.6 | 56 / 58 | 193.0 – 10,803.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 56 / 58 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,112.7 | 56 / 58 | 1,409.7 – 5,905.9 |
Damage takenFinal match statistic reported by the match source. | 120,205.2 | 56 / 58 | 47,555.0 – 233,947.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,459.2 | 56 / 58 | 35,651.0 – 263,952.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,902.3 | 56 / 58 | 31,460.0 – 86,386.0 |
Gold spentFinal match statistic reported by the match source. | 56,697.3 | 56 / 58 | 29,923.0 – 78,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 56 / 58 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.7 | 56 / 58 | 1,522.3 – 2,405.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 56 / 58 | 82.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,036.1 | 56 / 58 | 643.0 – 1,451.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 56 / 58 | 27.3 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 50.9 | 56 / 58 | 5.0 – 126.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.4 | 37 / 58 | -69.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +806.6 | 58 / 58 | -5,772.0 – +9,072.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +751.6 | 37 / 58 | -5,215.0 – +7,041.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 264.9 | 56 / 58 | 121.0 – 421.0 |
Vision score / minFinal match statistic reported by the match source. | 8.39 | 56 / 58 | 5.85 – 10.07 |
Wards placedFinal match statistic reported by the match source. | 98.0 | 56 / 58 | 52.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 34.3 | 56 / 58 | 11.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 28.3 | 56 / 58 | 10.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 56 / 58 | 0.87 – 2.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,139.1 | 55 / 58 | 3,427.2 – 42,454.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,655.2 | 55 / 58 | 1,498.1 – 28,630.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 56 / 58 | 14.2 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 56 / 58 | 11.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 58 / 58 | 18:38 – 45:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 58 / 58 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 58 / 58 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 58 / 58 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 35 / 58 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 58 / 58 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 58 / 58 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 58 / 58 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 58 / 58 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 58 / 58 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.9% | 58 / 58 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.9% | 35 / 58 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 58 team-games · 58 known results · Coverage varies by metric · — unavailable