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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 19 / 19 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 19 / 19 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 19 / 19 | 0.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 19 / 19 | 0.05 – 42.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 19 / 19 | 20.0% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.3 | 19 / 19 | 1.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 19 / 19 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 19 / 19 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.6% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,552.3 | 19 / 19 | 36,471.0 – 152,040.0 |
Physical damageFinal match statistic reported by the match source. | 42,402.6 | 19 / 19 | 17,876.0 – 63,361.0 |
Magic damageFinal match statistic reported by the match source. | 40,913.9 | 19 / 19 | 16,735.0 – 83,950.0 |
True damageFinal match statistic reported by the match source. | 4,231.5 | 19 / 19 | 410.0 – 9,234.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,836.2 | 19 / 19 | 1,764.7 – 3,942.5 |
Damage takenFinal match statistic reported by the match source. | 109,893.9 | 19 / 19 | 73,804.0 – 184,821.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,150.7 | 19 / 19 | 46,181.0 – 221,773.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,928.0 | 19 / 19 | 31,460.0 – 82,513.0 |
Gold spentFinal match statistic reported by the match source. | 55,830.1 | 19 / 19 | 29,923.0 – 78,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,001.6 | 19 / 19 | 1,522.3 – 2,345.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 19 / 19 | 86.5% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,040.6 | 19 / 19 | 689.0 – 1,451.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 19 / 19 | 30.9 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 52.9 | 19 / 19 | 6.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.1 | 15 / 19 | -69.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +889.5 | 19 / 19 | -5,772.0 – +7,984.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -90.6 | 15 / 19 | -5,215.0 – +5,980.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 268.4 | 19 / 19 | 121.0 – 405.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 19 / 19 | 5.85 – 10.07 |
Wards placedFinal match statistic reported by the match source. | 101.6 | 19 / 19 | 57.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 33.7 | 19 / 19 | 16.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 28.1 | 19 / 19 | 10.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 19 / 19 | 1.10 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,628.5 | 19 / 19 | 3,514.5 – 42,454.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,675.0 | 19 / 19 | 1,498.1 – 28,477.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 19 / 19 | 14.6 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 19 / 19 | 11.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:25 | 19 / 19 | 20:40 – 41:00 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 73.7% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable