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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.5 | 4 / 4 | 7.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 4 / 4 | 6.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 48.5 | 4 / 4 | 15.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.06 | 4 / 4 | 1.29 – 13.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 4 / 4 | 59.0% – 71.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.0 | 4 / 4 | 22.0 – 121.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 4 / 4 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 4 / 4 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 125,802.5 | 4 / 4 | 42,486.0 – 225,482.0 |
Physical damageFinal match statistic reported by the match source. | 67,754.3 | 4 / 4 | 22,926.0 – 138,930.0 |
Magic damageFinal match statistic reported by the match source. | 53,978.5 | 4 / 4 | 14,522.0 – 85,216.0 |
True damageFinal match statistic reported by the match source. | 4,065.5 | 4 / 4 | 1,331.0 – 5,440.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,397.7 | 4 / 4 | 1,473.5 – 4,972.0 |
Damage takenFinal match statistic reported by the match source. | 136,179.8 | 4 / 4 | 71,814.0 – 233,947.0 |
Damage mitigatedFinal match statistic reported by the match source. | 140,145.5 | 4 / 4 | 53,094.0 – 263,952.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,467.5 | 4 / 4 | 48,908.0 – 86,386.0 |
Gold spentFinal match statistic reported by the match source. | 62,787.0 | 4 / 4 | 46,385.0 – 78,658.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,912.5 | 4 / 4 | 1,696.2 – 2,155.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 4 / 4 | 91.1% – 94.8% |
Total CSFinal match statistic reported by the match source. | 1,098.8 | 4 / 4 | 974.0 – 1,236.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 4 / 4 | 27.3 – 34.4 |
Turret plates takenFinal match statistic reported by the match source. | 40.8 | 4 / 4 | 16.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.8 | 4 / 4 | -62.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +862.5 | 4 / 4 | -4,170.0 – +4,457.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +956.3 | 4 / 4 | -2,868.0 – +3,370.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.3 | 4 / 4 | 244.0 – 421.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 4 / 4 | 8.28 – 9.28 |
Wards placedFinal match statistic reported by the match source. | 112.0 | 4 / 4 | 85.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 45.0 | 4 / 4 | 30.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 32.0 | 4 / 4 | 20.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.86 | 4 / 4 | 0.87 – 2.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,894.5 | 4 / 4 | 4,224.4 – 15,667.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,911.2 | 4 / 4 | 2,463.3 – 10,933.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 4 / 4 | 14.3 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 4 / 4 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:16 | 4 / 4 | 28:50 – 45:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 4 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 4 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 4 / 4 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable