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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 12 / 12 | 7.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 12 / 12 | 8.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 10 / 12 | 11.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 10 / 12 | 0.92 – 10.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 10 / 12 | 47.5% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 10 / 12 | 19.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 10 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 10 / 12 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 10 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 10 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 10 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,354.5 | 10 / 12 | 40,269.0 – 155,529.0 |
Physical damageFinal match statistic reported by the match source. | 51,544.4 | 10 / 12 | 19,906.0 – 74,826.0 |
Magic damageFinal match statistic reported by the match source. | 38,221.1 | 10 / 12 | 11,753.0 – 74,439.0 |
True damageFinal match statistic reported by the match source. | 3,584.8 | 10 / 12 | 193.0 – 10,803.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,964.7 | 10 / 12 | 1,752.1 – 3,985.9 |
Damage takenFinal match statistic reported by the match source. | 127,643.9 | 10 / 12 | 80,257.0 – 212,418.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,291.1 | 10 / 12 | 63,998.0 – 197,399.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,054.0 | 10 / 12 | 40,232.0 – 80,533.0 |
Gold spentFinal match statistic reported by the match source. | 54,978.0 | 10 / 12 | 37,770.0 – 74,505.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.9 | 10 / 12 | 1,765.9 – 2,281.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 10 / 12 | 84.8% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,002.8 | 10 / 12 | 761.0 – 1,294.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 10 / 12 | 29.3 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 58.9 | 10 / 12 | 12.0 – 126.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.9 | 7 / 12 | -44.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +737.5 | 12 / 12 | -3,027.0 – +4,420.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +632.6 | 7 / 12 | -3,281.0 – +4,758.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.5 | 10 / 12 | 168.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 8.09 | 10 / 12 | 6.94 – 9.30 |
Wards placedFinal match statistic reported by the match source. | 92.6 | 10 / 12 | 63.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 10 / 12 | 16.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 10 / 12 | 13.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 10 / 12 | 0.98 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,171.0 | 10 / 12 | 3,427.2 – 13,231.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,373.8 | 10 / 12 | 1,716.5 – 7,152.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 10 / 12 | 15.1 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 10 / 12 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 12 / 12 | 22:47 – 44:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 12 / 12 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable