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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 8 / 8 | 8.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 19.9 | 8 / 8 | 11.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 43.3 | 8 / 8 | 16.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.10 | 8 / 8 | 1.17 – 7.24 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 8 / 8 | 49.1% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.6 | 8 / 8 | 27.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 8 / 8 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 8 / 8 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 87.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 75.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 120,098.9 | 8 / 8 | 66,769.0 – 216,451.0 |
Physical damageFinal match statistic reported by the match source. | 59,216.1 | 8 / 8 | 33,687.0 – 118,208.0 |
Magic damageFinal match statistic reported by the match source. | 54,348.6 | 8 / 8 | 22,872.0 – 88,624.0 |
True damageFinal match statistic reported by the match source. | 6,531.1 | 8 / 8 | 2,689.0 – 10,574.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,531.9 | 8 / 8 | 2,456.2 – 5,905.9 |
Damage takenFinal match statistic reported by the match source. | 137,534.3 | 8 / 8 | 102,705.0 – 169,366.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,396.3 | 8 / 8 | 54,540.0 – 245,242.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,363.6 | 8 / 8 | 45,399.0 – 84,175.0 |
Gold spentFinal match statistic reported by the match source. | 60,358.5 | 8 / 8 | 42,211.0 – 75,060.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.0 | 8 / 8 | 1,717.4 – 2,296.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 8 / 8 | 87.4% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,116.3 | 8 / 8 | 876.0 – 1,292.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 8 / 8 | 29.5 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 36.4 | 8 / 8 | 5.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.5 | 2 / 8 | -14.0 – +11.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -208.4 | 8 / 8 | -3,650.0 – +4,217.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +163.0 | 2 / 8 | -85.0 – +411.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.6 | 8 / 8 | 195.0 – 345.0 |
Vision score / minFinal match statistic reported by the match source. | 8.37 | 8 / 8 | 7.49 – 9.04 |
Wards placedFinal match statistic reported by the match source. | 102.8 | 8 / 8 | 71.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 38.9 | 8 / 8 | 29.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 30.9 | 8 / 8 | 17.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.84 | 8 / 8 | 1.43 – 2.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,920.0 | 8 / 8 | 4,279.4 – 11,506.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,288.7 | 8 / 8 | 1,891.6 – 5,872.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 8 / 8 | 14.2 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 8 / 8 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:38 | 8 / 8 | 26:02 – 38:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 8 / 8 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 8 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 8 / 8 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 8 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable