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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.3 | 15 / 15 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 15 / 15 | 0.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 44.6 | 15 / 15 | 10.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.64 | 15 / 15 | 0.76 – 44.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 15 / 15 | 44.8% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.9 | 15 / 15 | 13.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 15 / 15 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,886.3 | 15 / 15 | 37,168.0 – 173,921.0 |
Physical damageFinal match statistic reported by the match source. | 48,290.3 | 15 / 15 | 18,879.0 – 84,213.0 |
Magic damageFinal match statistic reported by the match source. | 46,685.1 | 15 / 15 | 17,311.0 – 89,866.0 |
True damageFinal match statistic reported by the match source. | 3,906.6 | 15 / 15 | 514.0 – 8,994.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,262.2 | 15 / 15 | 1,409.7 – 4,172.4 |
Damage takenFinal match statistic reported by the match source. | 114,805.1 | 15 / 15 | 47,555.0 – 174,515.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,346.0 | 15 / 15 | 35,651.0 – 204,182.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,038.4 | 15 / 15 | 42,014.0 – 85,228.0 |
Gold spentFinal match statistic reported by the match source. | 55,365.5 | 15 / 15 | 34,671.0 – 78,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,068.8 | 15 / 15 | 1,604.1 – 2,405.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 15 / 15 | 82.5% – 97.9% |
Total CSFinal match statistic reported by the match source. | 992.9 | 15 / 15 | 643.0 – 1,220.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 15 / 15 | 28.4 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 15 / 15 | 7.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +37.7 | 9 / 15 | -26.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,283.3 | 15 / 15 | -4,848.0 – +9,072.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,287.8 | 9 / 15 | -993.0 – +7,041.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.9 | 15 / 15 | 131.0 – 391.0 |
Vision score / minFinal match statistic reported by the match source. | 8.17 | 15 / 15 | 7.03 – 9.38 |
Wards placedFinal match statistic reported by the match source. | 90.6 | 15 / 15 | 52.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 31.9 | 15 / 15 | 11.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 27.0 | 15 / 15 | 12.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 15 / 15 | 0.88 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,786.4 | 14 / 15 | 4,408.3 – 41,825.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,051.8 | 14 / 15 | 1,902.7 – 28,630.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 15 / 15 | 14.3 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 15 / 15 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:52 | 15 / 15 | 18:38 – 41:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable