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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 9 / 9 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 21.8 | 9 / 9 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 29.3 | 9 / 9 | 11.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.98 | 9 / 9 | 0.68 – 17.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 9 / 9 | 50.0% – 68.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.2 | 9 / 9 | 17.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 66,872.6 | 9 / 9 | 38,710.0 – 133,269.0 |
Physical damageFinal match statistic reported by the match source. | 32,322.8 | 9 / 9 | 19,195.0 – 58,059.0 |
Magic damageFinal match statistic reported by the match source. | 30,479.6 | 9 / 9 | 17,003.0 – 75,085.0 |
True damageFinal match statistic reported by the match source. | 4,066.6 | 9 / 9 | 309.0 – 9,683.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,412.8 | 9 / 9 | 1,641.4 – 3,719.1 |
Damage takenFinal match statistic reported by the match source. | 89,750.1 | 9 / 9 | 64,870.0 – 133,361.0 |
Damage mitigatedFinal match statistic reported by the match source. | 86,838.1 | 9 / 9 | 63,556.0 – 144,744.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 49,136.7 | 9 / 9 | 37,781.0 – 77,430.0 |
Gold spentFinal match statistic reported by the match source. | 45,834.2 | 9 / 9 | 35,600.0 – 71,388.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,816.3 | 9 / 9 | 1,571.1 – 2,160.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 9 / 9 | 81.6% – 97.7% |
Total CSFinal match statistic reported by the match source. | 859.4 | 9 / 9 | 691.0 – 1,173.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 9 / 9 | 30.1 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 24.7 | 9 / 9 | 5.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -66.2 | 5 / 9 | -114.0 – -41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,323.0 | 9 / 9 | -7,520.0 – +5,278.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,834.6 | 5 / 9 | -6,641.0 – -1,545.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 182.7 | 9 / 9 | 116.0 – 291.0 |
Vision score / minFinal match statistic reported by the match source. | 6.71 | 9 / 9 | 5.40 – 8.12 |
Wards placedFinal match statistic reported by the match source. | 73.6 | 9 / 9 | 46.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 22.6 | 9 / 9 | 13.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 8.6 | 9 / 9 | 2.0 – 20.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 9 / 9 | 0.93 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,121.2 | 9 / 9 | 2,600.4 – 16,217.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,256.3 | 9 / 9 | 1,155.2 – 13,802.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 9 / 9 | 15.1 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.7 | 9 / 9 | 11.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 26:43 | 9 / 9 | 21:28 – 35:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 9 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable