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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.3 | 7 / 7 | 0.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 22.6 | 7 / 7 | 5.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 15.7 | 7 / 7 | 0.0 – 41.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.06 | 7 / 7 | 0.00 – 12.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.9% | 6 / 7 | 40.0% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 24.0 | 7 / 7 | 0.0 – 64.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 66,415.9 | 7 / 7 | 36,660.0 – 82,129.0 |
Physical damageFinal match statistic reported by the match source. | 32,468.1 | 7 / 7 | 16,642.0 – 49,169.0 |
Magic damageFinal match statistic reported by the match source. | 28,427.4 | 7 / 7 | 19,437.0 – 46,506.0 |
True damageFinal match statistic reported by the match source. | 5,516.3 | 7 / 7 | 579.0 – 13,290.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,336.7 | 7 / 7 | 1,615.0 – 3,039.9 |
Damage takenFinal match statistic reported by the match source. | 114,334.1 | 7 / 7 | 75,883.0 – 163,295.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,165.0 | 7 / 7 | 50,806.0 – 137,448.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,897.1 | 7 / 7 | 35,431.0 – 68,202.0 |
Gold spentFinal match statistic reported by the match source. | 48,143.6 | 7 / 7 | 33,775.0 – 65,070.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,793.0 | 7 / 7 | 1,560.8 – 2,162.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 7 / 7 | 86.8% – 98.0% |
Total CSFinal match statistic reported by the match source. | 975.4 | 7 / 7 | 802.0 – 1,235.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 7 / 7 | 33.1 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 18.6 | 7 / 7 | 7.0 – 41.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -66.7 | 6 / 7 | -128.0 – -25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,917.4 | 7 / 7 | -6,953.0 – +6,499.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,950.3 | 6 / 7 | -5,356.0 – +680.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 180.1 | 7 / 7 | 97.0 – 249.0 |
Vision score / minFinal match statistic reported by the match source. | 6.29 | 7 / 7 | 4.27 – 7.70 |
Wards placedFinal match statistic reported by the match source. | 69.3 | 7 / 7 | 38.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 23.3 | 7 / 7 | 14.0 – 30.0 |
Control wards placedFinal match statistic reported by the match source. | 4.7 | 7 / 7 | 1.0 – 10.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 7 / 7 | 1.03 – 1.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,065.4 | 7 / 7 | 3,992.5 – 15,176.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,254.9 | 7 / 7 | 1,535.1 – 11,684.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 7 / 7 | 16.4 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 7 / 7 | 12.2 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 28:10 | 7 / 7 | 22:42 – 35:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 3 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable