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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.9 | 18 / 18 | 4.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 18 / 18 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 42.8 | 18 / 18 | 6.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.65 | 18 / 18 | 0.59 – 17.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 18 / 18 | 50.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.7 | 18 / 18 | 10.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 18 / 18 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 18 / 18 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 18 / 18 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.8% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,792.6 | 18 / 18 | 33,942.0 – 155,634.0 |
Physical damageFinal match statistic reported by the match source. | 40,807.7 | 18 / 18 | 9,785.0 – 68,373.0 |
Magic damageFinal match statistic reported by the match source. | 40,483.9 | 18 / 18 | 18,629.0 – 87,405.0 |
True damageFinal match statistic reported by the match source. | 3,496.8 | 18 / 18 | 267.0 – 17,597.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,829.4 | 18 / 18 | 1,444.3 – 4,322.6 |
Damage takenFinal match statistic reported by the match source. | 109,167.4 | 18 / 18 | 66,896.0 – 195,326.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,168.1 | 18 / 18 | 67,236.0 – 208,028.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,292.9 | 18 / 18 | 36,473.0 – 81,390.0 |
Gold spentFinal match statistic reported by the match source. | 53,729.7 | 18 / 18 | 34,770.0 – 79,675.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,993.3 | 18 / 18 | 1,673.6 – 2,319.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 18 / 18 | 83.5% – 99.1% |
Total CSFinal match statistic reported by the match source. | 977.8 | 18 / 18 | 709.0 – 1,287.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 18 / 18 | 31.3 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 52.6 | 18 / 18 | 6.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.6 | 18 / 18 | -148.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -728.3 | 18 / 18 | -8,261.0 – +5,643.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -570.9 | 18 / 18 | -7,231.0 – +5,322.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.6 | 18 / 18 | 136.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 8.13 | 18 / 18 | 6.19 – 9.40 |
Wards placedFinal match statistic reported by the match source. | 83.9 | 18 / 18 | 51.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 18 / 18 | 19.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 21.7 | 18 / 18 | 8.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 18 / 18 | 0.86 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,463.9 | 18 / 18 | 3,032.3 – 24,989.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,451.6 | 18 / 18 | 1,519.7 – 18,749.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 18 / 18 | 14.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 18 / 18 | 11.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:01 | 18 / 18 | 21:29 – 38:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 18 / 18 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 18 / 18 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable