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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 17 / 17 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 17 / 17 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 17 / 17 | 6.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.88 | 17 / 17 | 0.39 – 13.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 17 / 17 | 50.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.7 | 17 / 17 | 9.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 17 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 17 / 17 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.2% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,867.1 | 17 / 17 | 49,739.0 – 182,476.0 |
Physical damageFinal match statistic reported by the match source. | 52,879.0 | 17 / 17 | 15,960.0 – 108,481.0 |
Magic damageFinal match statistic reported by the match source. | 44,700.8 | 17 / 17 | 28,416.0 – 66,019.0 |
True damageFinal match statistic reported by the match source. | 4,283.5 | 17 / 17 | 637.0 – 12,812.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,044.3 | 17 / 17 | 1,478.1 – 4,402.3 |
Damage takenFinal match statistic reported by the match source. | 138,475.3 | 17 / 17 | 80,711.0 – 227,634.0 |
Damage mitigatedFinal match statistic reported by the match source. | 140,889.7 | 17 / 17 | 73,150.0 – 259,845.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,902.7 | 17 / 17 | 38,795.0 – 85,265.0 |
Gold spentFinal match statistic reported by the match source. | 57,735.1 | 17 / 17 | 36,445.0 – 76,735.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,884.1 | 17 / 17 | 1,575.5 – 2,308.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 17 / 17 | 87.4% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,060.9 | 17 / 17 | 738.0 – 1,324.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 17 / 17 | 29.0 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 46.9 | 17 / 17 | 3.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.8 | 13 / 17 | -86.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -134.7 | 17 / 17 | -6,029.0 – +4,850.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -479.1 | 13 / 17 | -4,216.0 – +2,250.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.1 | 17 / 17 | 137.0 – 340.0 |
Vision score / minFinal match statistic reported by the match source. | 7.87 | 17 / 17 | 5.79 – 8.89 |
Wards placedFinal match statistic reported by the match source. | 100.6 | 17 / 17 | 56.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 35.8 | 17 / 17 | 18.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 17 / 17 | 8.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 17 / 17 | 0.85 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,426.1 | 17 / 17 | 3,549.5 – 20,529.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,319.7 | 17 / 17 | 1,551.8 – 10,319.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 17 / 17 | 15.1 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 17 / 17 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 17 / 17 | 23:31 – 41:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 14 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 14 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable