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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 10 / 10 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.4 | 10 / 10 | 4.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 27.9 | 10 / 10 | 4.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.54 | 10 / 10 | 0.88 – 19.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.8% | 10 / 10 | 41.5% – 70.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.9 | 10 / 10 | 6.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 10 / 10 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 10 / 10 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 2.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,514.3 | 10 / 10 | 27,405.0 – 119,602.0 |
Physical damageFinal match statistic reported by the match source. | 41,913.3 | 10 / 10 | 12,078.0 – 56,398.0 |
Magic damageFinal match statistic reported by the match source. | 35,886.2 | 10 / 10 | 13,703.0 – 61,760.0 |
True damageFinal match statistic reported by the match source. | 3,710.9 | 10 / 10 | 74.0 – 8,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,835.9 | 10 / 10 | 1,879.2 – 3,719.0 |
Damage takenFinal match statistic reported by the match source. | 106,277.1 | 10 / 10 | 41,127.0 – 196,393.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,054.3 | 10 / 10 | 19,640.0 – 162,905.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,518.5 | 10 / 10 | 25,847.0 – 79,237.0 |
Gold spentFinal match statistic reported by the match source. | 52,120.0 | 10 / 10 | 23,015.0 – 75,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,028.0 | 10 / 10 | 1,736.8 – 2,399.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 10 / 10 | 80.9% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,029.3 | 10 / 10 | 574.0 – 1,471.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 10 / 10 | 32.1 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 44.5 | 10 / 10 | 10.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.8 | 6 / 10 | -100.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,445.0 | 8 / 10 | -3,568.0 – +10,951.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -959.7 | 6 / 10 | -3,542.0 – +1,696.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 225.0 | 10 / 10 | 73.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 7.55 | 10 / 10 | 5.01 – 9.38 |
Wards placedFinal match statistic reported by the match source. | 84.2 | 10 / 10 | 31.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 32.4 | 10 / 10 | 8.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 17.7 | 10 / 10 | 4.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 10 / 10 | 1.01 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,570.7 | 10 / 10 | 3,914.3 – 21,649.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,638.6 | 10 / 10 | 1,859.3 – 15,028.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 10 / 10 | 15.6 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 10 / 10 | 9.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:44 | 10 / 10 | 14:35 – 43:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 10 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 10 / 10 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 9 known results · Coverage varies by metric · — unavailable