Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 13 / 13 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 13 / 13 | 6.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 13 / 13 | 7.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 13 / 13 | 0.48 – 11.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 13 / 13 | 43.3% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.8 | 13 / 13 | 12.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.1% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,107.2 | 13 / 13 | 41,564.0 – 128,139.0 |
Physical damageFinal match statistic reported by the match source. | 41,892.3 | 13 / 13 | 15,671.0 – 78,002.0 |
Magic damageFinal match statistic reported by the match source. | 30,409.5 | 13 / 13 | 20,244.0 – 44,369.0 |
True damageFinal match statistic reported by the match source. | 5,802.0 | 13 / 13 | 80.0 – 17,460.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,570.6 | 13 / 13 | 1,624.1 – 3,592.6 |
Damage takenFinal match statistic reported by the match source. | 101,784.1 | 13 / 13 | 84,620.0 – 127,812.0 |
Damage mitigatedFinal match statistic reported by the match source. | 88,449.8 | 13 / 13 | 41,282.0 – 141,707.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,120.5 | 13 / 13 | 32,499.0 – 74,297.0 |
Gold spentFinal match statistic reported by the match source. | 52,450.5 | 13 / 13 | 31,070.0 – 66,083.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,895.4 | 13 / 13 | 1,578.9 – 2,243.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 13 / 13 | 87.0% – 98.0% |
Total CSFinal match statistic reported by the match source. | 989.5 | 13 / 13 | 596.0 – 1,280.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 13 / 13 | 29.0 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 13 / 13 | 7.0 – 115.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.6 | 10 / 13 | -63.0 – +23.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,392.2 | 13 / 13 | -6,363.0 – +3,236.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,244.2 | 10 / 13 | -4,573.0 – +1,974.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 230.8 | 13 / 13 | 126.0 – 307.0 |
Vision score / minFinal match statistic reported by the match source. | 7.61 | 13 / 13 | 6.06 – 9.23 |
Wards placedFinal match statistic reported by the match source. | 81.4 | 13 / 13 | 48.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 32.0 | 13 / 13 | 13.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 19.4 | 13 / 13 | 7.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 13 / 13 | 0.93 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,212.2 | 13 / 13 | 3,474.3 – 17,126.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,486.2 | 13 / 13 | 1,203.7 – 9,974.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 13 / 13 | 14.7 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 13 / 13 | 10.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:59 | 13 / 13 | 20:35 – 37:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 13 / 13 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable