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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
62 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.4 | 62 / 62 | 7.0 – 49.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 62 / 62 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 45.0 | 62 / 62 | 12.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.17 | 62 / 62 | 0.83 – 35.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 62 / 62 | 42.0% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.5 | 62 / 62 | 20.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 61 / 62 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 62 / 62 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 62 / 62 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 62 / 62 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 62 / 62 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 61.3% | 62 / 62 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.4% | 62 / 62 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 451.4 | 5 / 62 | 45.0 – 960.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 195.2 | 5 / 62 | 8.0 – 386.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,303.9 | 62 / 62 | 55,739.0 – 240,530.0 |
Physical damageFinal match statistic reported by the match source. | 52,129.6 | 62 / 62 | 27,741.0 – 123,458.0 |
Magic damageFinal match statistic reported by the match source. | 44,820.5 | 62 / 62 | 15,518.0 – 126,660.0 |
True damageFinal match statistic reported by the match source. | 4,349.7 | 62 / 62 | 395.0 – 14,553.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 62 / 62 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,477.8 | 62 / 62 | 2,328.9 – 4,507.4 |
Damage takenFinal match statistic reported by the match source. | 110,110.9 | 62 / 62 | 60,400.0 – 251,834.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,811.7 | 62 / 62 | 49,284.0 – 279,742.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,102.8 | 62 / 62 | 40,216.0 – 123,556.0 |
Gold spentFinal match statistic reported by the match source. | 55,010.6 | 62 / 62 | 39,170.0 – 112,425.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 62 / 62 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,128.2 | 62 / 62 | 1,680.3 – 2,500.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 62 / 62 | 77.3% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,002.3 | 62 / 62 | 778.0 – 1,763.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 62 / 62 | 30.5 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 54.7 | 62 / 62 | 7.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +25.7 | 50 / 62 | -137.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,208.5 | 62 / 62 | -6,437.0 – +8,964.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,079.2 | 50 / 62 | -3,564.0 – +7,481.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.8 | 62 / 62 | 160.0 – 527.0 |
Vision score / minFinal match statistic reported by the match source. | 8.48 | 62 / 62 | 6.73 – 10.15 |
Wards placedFinal match statistic reported by the match source. | 95.4 | 62 / 62 | 57.0 – 184.0 |
Wards clearedFinal match statistic reported by the match source. | 30.8 | 62 / 62 | 15.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 25.3 | 62 / 62 | 9.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 62 / 62 | 1.16 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,428.2 | 62 / 62 | 4,167.5 – 41,694.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,677.0 | 62 / 62 | 1,658.8 – 27,967.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 62 / 62 | 14.0 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 62 / 62 | 12.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 28:56 | 62 / 62 | 22:16 – 56:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 62 / 62 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 62 / 62 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 62 / 62 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 44 / 62 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.1 | 62 / 62 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.9% | 62 / 62 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 82.3% | 62 / 62 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 74.2% | 62 / 62 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.8% | 62 / 62 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 77.4% | 62 / 62 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 44 / 62 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 62 team-games · 62 known results · Coverage varies by metric · — unavailable