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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 5 / 5 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 24.2 | 5 / 5 | 18.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 26.4 | 5 / 5 | 18.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.65 | 5 / 5 | 1.00 – 2.89 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 5 / 5 | 52.3% – 71.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.0 | 5 / 5 | 25.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 218.0 | 2 / 5 | 45.0 – 391.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 322.0 | 2 / 5 | 258.0 – 386.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,196.6 | 5 / 5 | 68,154.0 – 154,866.0 |
Physical damageFinal match statistic reported by the match source. | 39,872.0 | 5 / 5 | 33,624.0 – 49,289.0 |
Magic damageFinal match statistic reported by the match source. | 44,739.8 | 5 / 5 | 24,818.0 – 92,256.0 |
True damageFinal match statistic reported by the match source. | 5,580.8 | 5 / 5 | 1,678.0 – 13,317.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,968.9 | 5 / 5 | 2,464.8 – 4,153.8 |
Damage takenFinal match statistic reported by the match source. | 126,138.6 | 5 / 5 | 104,188.0 – 151,750.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,834.2 | 5 / 5 | 65,078.0 – 130,930.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,919.4 | 5 / 5 | 42,396.0 – 76,708.0 |
Gold spentFinal match statistic reported by the match source. | 50,281.2 | 5 / 5 | 40,523.0 – 71,115.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,828.2 | 5 / 5 | 1,707.3 – 2,057.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 5 / 5 | 79.7% – 97.2% |
Total CSFinal match statistic reported by the match source. | 986.8 | 5 / 5 | 822.0 – 1,189.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 5 / 5 | 31.3 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 21.0 | 5 / 5 | 7.0 – 43.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -34.4 | 5 / 5 | -81.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,019.6 | 5 / 5 | -4,815.0 – +519.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,449.8 | 5 / 5 | -3,316.0 – +527.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.8 | 5 / 5 | 188.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 8.80 | 5 / 5 | 7.73 – 9.98 |
Wards placedFinal match statistic reported by the match source. | 98.0 | 5 / 5 | 60.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 37.2 | 5 / 5 | 22.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 23.8 | 5 / 5 | 14.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 5 / 5 | 1.36 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,212.3 | 5 / 5 | 4,167.5 – 6,209.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,269.4 | 5 / 5 | 1,658.8 – 2,817.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 5 / 5 | 15.5 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 5 / 5 | 12.6 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:45 | 5 / 5 | 24:19 – 37:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 5 / 5 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 5 / 5 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 5 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable