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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.2 | 16 / 16 | 15.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 9.9 | 16 / 16 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 46.6 | 16 / 16 | 23.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.12 | 16 / 16 | 2.42 – 24.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 16 / 16 | 42.0% – 74.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.8 | 16 / 16 | 43.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 3.2 | 16 / 16 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 3.3 | 16 / 16 | 1.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,263.7 | 16 / 16 | 68,348.0 – 132,463.0 |
Physical damageFinal match statistic reported by the match source. | 52,958.6 | 16 / 16 | 27,741.0 – 83,042.0 |
Magic damageFinal match statistic reported by the match source. | 38,243.2 | 16 / 16 | 18,064.0 – 56,092.0 |
True damageFinal match statistic reported by the match source. | 3,058.0 | 16 / 16 | 697.0 – 7,910.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,685.4 | 16 / 16 | 2,987.9 – 4,376.5 |
Damage takenFinal match statistic reported by the match source. | 95,738.5 | 16 / 16 | 71,203.0 – 151,159.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,901.8 | 16 / 16 | 53,934.0 – 203,131.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,603.8 | 16 / 16 | 49,312.0 – 75,809.0 |
Gold spentFinal match statistic reported by the match source. | 51,142.4 | 16 / 16 | 39,433.0 – 68,110.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,266.3 | 16 / 16 | 1,938.8 – 2,500.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.8% | 16 / 16 | 80.0% – 94.3% |
Total CSFinal match statistic reported by the match source. | 917.9 | 16 / 16 | 778.0 – 1,236.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 16 / 16 | 31.6 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 65.1 | 16 / 16 | 48.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +59.2 | 16 / 16 | -14.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +4,267.0 | 16 / 16 | -2,037.0 – +8,667.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,144.3 | 16 / 16 | +91.0 – +7,481.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 205.8 | 16 / 16 | 160.0 – 340.0 |
Vision score / minFinal match statistic reported by the match source. | 8.01 | 16 / 16 | 6.73 – 9.11 |
Wards placedFinal match statistic reported by the match source. | 80.8 | 16 / 16 | 60.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 24.2 | 16 / 16 | 16.0 – 37.0 |
Control wards placedFinal match statistic reported by the match source. | 19.8 | 16 / 16 | 9.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 16 / 16 | 1.28 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,634.1 | 16 / 16 | 5,354.6 – 37,505.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,796.6 | 16 / 16 | 2,835.0 – 27,967.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 16 / 16 | 14.5 – 17.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 16 / 16 | 13.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 25:35 | 16 / 16 | 22:25 – 39:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 16 / 16 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 16 / 16 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 13 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.3 | 16 / 16 | 8.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 16 / 16 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable