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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.2 | 16 / 16 | 7.0 – 49.0 |
DeathsFinal match statistic reported by the match source. | 10.5 | 16 / 16 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 48.3 | 16 / 16 | 16.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.81 | 16 / 16 | 1.28 – 35.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 16 / 16 | 47.3% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 71.5 | 16 / 16 | 23.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 16 / 16 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,833.4 | 16 / 16 | 68,615.0 – 240,530.0 |
Physical damageFinal match statistic reported by the match source. | 51,586.4 | 16 / 16 | 29,232.0 – 99,545.0 |
Magic damageFinal match statistic reported by the match source. | 50,478.0 | 16 / 16 | 25,046.0 – 126,660.0 |
True damageFinal match statistic reported by the match source. | 4,765.1 | 16 / 16 | 901.0 – 14,320.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,554.7 | 16 / 16 | 2,837.3 – 4,451.1 |
Damage takenFinal match statistic reported by the match source. | 108,079.7 | 16 / 16 | 66,146.0 – 251,834.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,253.3 | 16 / 16 | 60,000.0 – 279,742.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,857.8 | 16 / 16 | 50,648.0 – 123,556.0 |
Gold spentFinal match statistic reported by the match source. | 57,331.5 | 16 / 16 | 42,070.0 – 112,425.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,165.1 | 16 / 16 | 1,727.3 – 2,298.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 16 / 16 | 83.1% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,034.9 | 16 / 16 | 846.0 – 1,763.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 16 / 16 | 31.1 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 61.2 | 16 / 16 | 30.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +69.0 | 8 / 16 | +34.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,134.8 | 16 / 16 | -1,969.0 – +8,964.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,015.6 | 8 / 16 | -914.0 – +7,151.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.2 | 16 / 16 | 162.0 – 527.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 16 / 16 | 6.89 – 9.78 |
Wards placedFinal match statistic reported by the match source. | 97.8 | 16 / 16 | 57.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 16 / 16 | 15.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 26.1 | 16 / 16 | 16.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 16 / 16 | 1.32 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,293.3 | 16 / 16 | 6,103.6 – 41,284.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,081.7 | 16 / 16 | 3,168.1 – 27,137.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.2 | 16 / 16 | 14.0 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 16 / 16 | 13.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:41 | 16 / 16 | 22:16 – 56:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 16 / 16 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 16 / 16 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 16 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.4 | 16 / 16 | 4.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable