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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.9 | 15 / 15 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 15 / 15 | 5.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 25.5 | 15 / 15 | 1.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.03 | 15 / 15 | 0.14 – 11.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.5% | 15 / 15 | 30.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.5 | 15 / 15 | 3.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,699.5 | 15 / 15 | 44,717.0 – 134,685.0 |
Physical damageFinal match statistic reported by the match source. | 43,087.1 | 15 / 15 | 17,920.0 – 72,713.0 |
Magic damageFinal match statistic reported by the match source. | 41,489.3 | 15 / 15 | 12,577.0 – 67,308.0 |
True damageFinal match statistic reported by the match source. | 6,119.9 | 15 / 15 | 1,230.0 – 14,412.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,824.3 | 15 / 15 | 1,841.5 – 3,819.5 |
Damage takenFinal match statistic reported by the match source. | 127,467.7 | 15 / 15 | 86,523.0 – 173,181.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,247.5 | 15 / 15 | 55,793.0 – 176,274.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,498.2 | 15 / 15 | 36,578.0 – 80,476.0 |
Gold spentFinal match statistic reported by the match source. | 55,267.4 | 15 / 15 | 34,958.0 – 71,908.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.3 | 15 / 15 | 1,564.3 – 2,268.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 15 / 15 | 85.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,068.1 | 15 / 15 | 679.0 – 1,404.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 15 / 15 | 29.0 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 32.7 | 15 / 15 | 7.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.7 | 9 / 15 | -95.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,546.6 | 14 / 15 | -6,541.0 – +2,394.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -889.9 | 9 / 15 | -7,480.0 – +2,596.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.3 | 15 / 15 | 141.0 – 387.0 |
Vision score / minFinal match statistic reported by the match source. | 7.60 | 15 / 15 | 5.87 – 9.27 |
Wards placedFinal match statistic reported by the match source. | 88.3 | 15 / 15 | 46.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 36.5 | 15 / 15 | 18.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 21.1 | 15 / 15 | 5.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 15 / 15 | 1.08 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,732.5 | 15 / 15 | 3,327.8 – 22,624.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,142.5 | 15 / 15 | 1,316.3 – 13,547.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 15 / 15 | 15.6 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 15 / 15 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 15 / 15 | 23:23 – 41:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable