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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 14 / 14 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.9 | 14 / 14 | 9.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 14 / 14 | 8.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.28 | 14 / 14 | 0.50 – 7.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 14 / 14 | 44.3% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 14 / 14 | 14.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 14 / 14 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,658.7 | 14 / 14 | 47,115.0 – 118,514.0 |
Physical damageFinal match statistic reported by the match source. | 42,249.5 | 14 / 14 | 22,049.0 – 61,000.0 |
Magic damageFinal match statistic reported by the match source. | 35,857.4 | 14 / 14 | 16,517.0 – 54,744.0 |
True damageFinal match statistic reported by the match source. | 3,547.6 | 14 / 14 | 147.0 – 11,332.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,802.3 | 14 / 14 | 1,845.9 – 3,750.4 |
Damage takenFinal match statistic reported by the match source. | 122,100.6 | 14 / 14 | 88,593.0 – 158,555.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,417.6 | 14 / 14 | 60,581.0 – 175,393.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,186.6 | 14 / 14 | 36,530.0 – 80,907.0 |
Gold spentFinal match statistic reported by the match source. | 50,724.5 | 14 / 14 | 34,370.0 – 77,340.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,852.3 | 14 / 14 | 1,587.2 – 2,216.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 14 / 14 | 87.3% – 98.4% |
Total CSFinal match statistic reported by the match source. | 924.4 | 14 / 14 | 678.0 – 1,368.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 14 / 14 | 29.5 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 31.6 | 14 / 14 | 4.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -74.8 | 12 / 14 | -237.0 – +10.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,174.0 | 14 / 14 | -6,156.0 – +2,092.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,700.6 | 12 / 14 | -7,890.0 – +2,030.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 210.9 | 14 / 14 | 130.0 – 322.0 |
Vision score / minFinal match statistic reported by the match source. | 7.17 | 14 / 14 | 5.65 – 9.07 |
Wards placedFinal match statistic reported by the match source. | 80.1 | 14 / 14 | 56.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 28.4 | 14 / 14 | 12.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 13.4 | 14 / 14 | 5.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 14 / 14 | 1.10 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,854.1 | 14 / 14 | 3,689.5 – 13,104.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,598.0 | 14 / 14 | 1,320.0 – 6,615.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 14 / 14 | 14.8 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 14 / 14 | 11.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:01 | 14 / 14 | 23:00 – 41:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 10 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable