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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 35 / 35 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 35 / 35 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 35 / 35 | 6.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.28 | 35 / 35 | 0.52 – 13.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 35 / 35 | 44.0% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.9 | 35 / 35 | 11.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 35 / 35 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 35 / 35 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 35 / 35 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.1% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,915.1 | 35 / 35 | 41,868.0 – 205,488.0 |
Physical damageFinal match statistic reported by the match source. | 44,188.0 | 35 / 35 | 20,793.0 – 96,233.0 |
Magic damageFinal match statistic reported by the match source. | 40,237.0 | 35 / 35 | 13,798.0 – 103,389.0 |
True damageFinal match statistic reported by the match source. | 5,486.2 | 35 / 35 | 390.0 – 21,826.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,789.0 | 35 / 35 | 1,357.1 – 5,344.3 |
Damage takenFinal match statistic reported by the match source. | 127,482.4 | 35 / 35 | 75,303.0 – 199,533.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,843.7 | 35 / 35 | 68,674.0 – 262,278.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,990.0 | 35 / 35 | 35,488.0 – 90,360.0 |
Gold spentFinal match statistic reported by the match source. | 56,667.1 | 35 / 35 | 33,905.0 – 81,705.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,903.6 | 35 / 35 | 1,566.8 – 2,347.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 35 / 35 | 84.3% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,083.1 | 35 / 35 | 735.0 – 1,554.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 35 / 35 | 30.8 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 34.8 | 35 / 35 | 3.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.2 | 30 / 35 | -190.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,206.8 | 35 / 35 | -5,268.0 – +4,633.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,653.8 | 30 / 35 | -8,531.0 – +6,104.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.0 | 35 / 35 | 147.0 – 462.0 |
Vision score / minFinal match statistic reported by the match source. | 8.42 | 35 / 35 | 6.36 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 104.0 | 35 / 35 | 61.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 40.3 | 35 / 35 | 17.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 27.8 | 35 / 35 | 11.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 35 / 35 | 0.78 – 2.45 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,337.9 | 35 / 35 | 3,757.8 – 18,191.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,032.2 | 35 / 35 | 1,421.9 – 10,869.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 35 / 35 | 14.6 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 35 / 35 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:55 | 35 / 35 | 22:39 – 43:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 35 / 35 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 35 / 35 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.4% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable