Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 14 / 14 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 14 / 14 | 8.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 30.5 | 14 / 14 | 6.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.31 | 14 / 14 | 0.52 – 8.91 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 14 / 14 | 44.0% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 14 / 14 | 11.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,818.8 | 14 / 14 | 51,740.0 – 120,979.0 |
Physical damageFinal match statistic reported by the match source. | 40,421.4 | 14 / 14 | 20,905.0 – 58,102.0 |
Magic damageFinal match statistic reported by the match source. | 39,349.4 | 14 / 14 | 19,162.0 – 68,063.0 |
True damageFinal match statistic reported by the match source. | 4,044.4 | 14 / 14 | 1,265.0 – 7,769.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,782.6 | 14 / 14 | 1,921.0 – 4,277.6 |
Damage takenFinal match statistic reported by the match source. | 123,548.9 | 14 / 14 | 95,478.0 – 159,953.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,106.1 | 14 / 14 | 77,182.0 – 262,278.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,274.0 | 14 / 14 | 35,488.0 – 81,667.0 |
Gold spentFinal match statistic reported by the match source. | 52,901.3 | 14 / 14 | 33,905.0 – 78,535.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,879.1 | 14 / 14 | 1,566.8 – 2,347.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 14 / 14 | 84.3% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,005.7 | 14 / 14 | 736.0 – 1,502.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 14 / 14 | 30.8 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 33.6 | 14 / 14 | 3.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.3 | 12 / 14 | -86.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,389.9 | 14 / 14 | -5,268.0 – +2,983.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,019.3 | 12 / 14 | -5,493.0 – +2,112.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.6 | 14 / 14 | 147.0 – 413.0 |
Vision score / minFinal match statistic reported by the match source. | 7.97 | 14 / 14 | 6.36 – 10.48 |
Wards placedFinal match statistic reported by the match source. | 93.4 | 14 / 14 | 61.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 37.0 | 14 / 14 | 17.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 23.8 | 14 / 14 | 11.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 14 / 14 | 1.15 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,289.8 | 14 / 14 | 3,757.8 – 14,332.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,915.8 | 14 / 14 | 1,421.9 – 8,890.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 14 / 14 | 15.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 14 / 14 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:22 | 14 / 14 | 22:39 – 43:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable