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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 12 / 12 | 6.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 20.8 | 12 / 12 | 6.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 12 / 12 | 11.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 12 / 12 | 0.81 – 13.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.3% | 12 / 12 | 50.8% – 70.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 12 / 12 | 17.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 12 / 12 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,982.8 | 12 / 12 | 48,877.0 – 205,488.0 |
Physical damageFinal match statistic reported by the match source. | 53,820.5 | 12 / 12 | 20,793.0 – 96,233.0 |
Magic damageFinal match statistic reported by the match source. | 43,352.3 | 12 / 12 | 21,554.0 – 103,389.0 |
True damageFinal match statistic reported by the match source. | 7,805.5 | 12 / 12 | 390.0 – 21,826.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,111.7 | 12 / 12 | 1,990.9 – 5,344.3 |
Damage takenFinal match statistic reported by the match source. | 132,209.7 | 12 / 12 | 97,450.0 – 173,077.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,690.6 | 12 / 12 | 69,514.0 – 162,568.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,828.2 | 12 / 12 | 43,053.0 – 90,360.0 |
Gold spentFinal match statistic reported by the match source. | 60,077.9 | 12 / 12 | 40,568.0 – 81,705.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,970.5 | 12 / 12 | 1,753.7 – 2,267.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 12 / 12 | 88.5% – 96.2% |
Total CSFinal match statistic reported by the match source. | 1,115.4 | 12 / 12 | 852.0 – 1,554.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 12 / 12 | 30.9 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.3 | 12 / 12 | 5.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.6 | 10 / 12 | -104.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -732.2 | 12 / 12 | -4,362.0 – +4,633.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -826.7 | 10 / 12 | -4,447.0 – +6,104.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.1 | 12 / 12 | 186.0 – 392.0 |
Vision score / minFinal match statistic reported by the match source. | 8.22 | 12 / 12 | 7.20 – 9.17 |
Wards placedFinal match statistic reported by the match source. | 102.7 | 12 / 12 | 70.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 40.2 | 12 / 12 | 23.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 28.6 | 12 / 12 | 17.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 12 / 12 | 1.14 – 2.45 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,371.6 | 12 / 12 | 4,640.5 – 18,191.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,124.2 | 12 / 12 | 1,763.0 – 10,869.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 12 / 12 | 14.6 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 12 / 12 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:47 | 12 / 12 | 24:33 – 43:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 12 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 12 / 12 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable