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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.5 | 2 / 2 | 9.0 – 12.0 |
DeathsFinal match statistic reported by the match source. | 13.5 | 2 / 2 | 12.0 – 15.0 |
AssistsFinal match statistic reported by the match source. | 21.5 | 2 / 2 | 9.0 – 34.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.37 | 2 / 2 | 1.20 – 3.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.3% | 2 / 2 | 40.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.0 | 2 / 2 | 18.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 2 / 2 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,625.5 | 2 / 2 | 85,777.0 – 115,474.0 |
Physical damageFinal match statistic reported by the match source. | 48,799.5 | 2 / 2 | 29,964.0 – 67,635.0 |
Magic damageFinal match statistic reported by the match source. | 43,962.5 | 2 / 2 | 42,727.0 – 45,198.0 |
True damageFinal match statistic reported by the match source. | 7,860.5 | 2 / 2 | 5,110.0 – 10,611.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,717.3 | 2 / 2 | 2,079.4 – 3,355.2 |
Damage takenFinal match statistic reported by the match source. | 156,156.5 | 2 / 2 | 140,940.0 – 171,373.0 |
Damage mitigatedFinal match statistic reported by the match source. | 168,199.5 | 2 / 2 | 167,414.0 – 168,985.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,751.5 | 2 / 2 | 62,349.0 – 73,154.0 |
Gold spentFinal match statistic reported by the match source. | 65,282.0 | 2 / 2 | 59,866.0 – 70,698.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,792.5 | 2 / 2 | 1,773.4 – 1,811.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 2 / 2 | 96.0% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,275.5 | 2 / 2 | 1,135.0 – 1,416.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 2 / 2 | 33.0 – 34.3 |
Turret plates takenFinal match statistic reported by the match source. | 23.0 | 2 / 2 | 14.0 – 32.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -63.0 | 2 / 2 | -69.0 – -57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,586.0 | 2 / 2 | -4,686.0 – -4,486.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,050.0 | 2 / 2 | -3,346.0 – -2,754.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 386.5 | 2 / 2 | 340.0 – 433.0 |
Vision score / minFinal match statistic reported by the match source. | 10.19 | 2 / 2 | 9.88 – 10.50 |
Wards placedFinal match statistic reported by the match source. | 129.0 | 2 / 2 | 117.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 65.5 | 2 / 2 | 54.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 48.0 | 2 / 2 | 41.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 2 / 2 | 1.17 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,567.1 | 2 / 2 | 11,424.9 – 11,745.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,018.6 | 2 / 2 | 4,876.9 – 5,195.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 2 / 2 | 18.2 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 2 / 2 | 15.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 37:50 | 2 / 2 | 34:25 – 41:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 2 | 2.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable