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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.5 | 2 / 2 | 6.0 – 9.0 |
DeathsFinal match statistic reported by the match source. | 22.0 | 2 / 2 | 22.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 13.5 | 2 / 2 | 3.0 – 24.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.95 | 2 / 2 | 0.41 – 1.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 50.0% | 2 / 2 | 26.7% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 21.0 | 2 / 2 | 9.0 – 33.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 2 / 2 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 58,058.0 | 2 / 2 | 53,420.0 – 62,696.0 |
Physical damageFinal match statistic reported by the match source. | 25,958.0 | 2 / 2 | 19,407.0 – 32,509.0 |
Magic damageFinal match statistic reported by the match source. | 30,142.5 | 2 / 2 | 28,861.0 – 31,424.0 |
True damageFinal match statistic reported by the match source. | 1,952.0 | 2 / 2 | 1,321.0 – 2,583.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,255.4 | 2 / 2 | 2,255.3 – 2,255.6 |
Damage takenFinal match statistic reported by the match source. | 100,277.0 | 2 / 2 | 95,112.0 – 105,442.0 |
Damage mitigatedFinal match statistic reported by the match source. | 74,110.5 | 2 / 2 | 74,050.0 – 74,171.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 43,897.0 | 2 / 2 | 36,942.0 – 50,852.0 |
Gold spentFinal match statistic reported by the match source. | 41,847.5 | 2 / 2 | 36,050.0 – 47,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,694.5 | 2 / 2 | 1,559.8 – 1,829.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 2 / 2 | 93.7% – 97.6% |
Total CSFinal match statistic reported by the match source. | 850.5 | 2 / 2 | 732.0 – 969.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 2 / 2 | 30.9 – 34.9 |
Turret plates takenFinal match statistic reported by the match source. | 12.0 | 2 / 2 | 8.0 – 16.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -71.5 | 2 / 2 | -99.0 – -44.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,905.0 | 2 / 2 | -4,902.0 – -908.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,682.0 | 2 / 2 | -2,174.0 – -1,190.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 174.5 | 2 / 2 | 158.0 – 191.0 |
Vision score / minFinal match statistic reported by the match source. | 6.77 | 2 / 2 | 6.67 – 6.87 |
Wards placedFinal match statistic reported by the match source. | 69.5 | 2 / 2 | 69.0 – 70.0 |
Wards clearedFinal match statistic reported by the match source. | 21.5 | 2 / 2 | 15.0 – 28.0 |
Control wards placedFinal match statistic reported by the match source. | 17.0 | 2 / 2 | 14.0 – 20.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 2 / 2 | 1.23 – 1.45 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,558.0 | 2 / 2 | 4,323.3 – 4,792.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,995.3 | 2 / 2 | 1,679.2 – 2,311.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.4 | 2 / 2 | 19.1 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.5 | 2 / 2 | 12.8 – 14.2 |
Game timeMean known game duration in minutes and seconds. | 25:45 | 2 / 2 | 23:41 – 27:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable