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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
40 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 40 / 40 | 4.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 40 / 40 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 39 / 40 | 4.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.49 | 39 / 40 | 0.48 – 31.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 39 / 40 | 30.0% – 74.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 39 / 40 | 9.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 39 / 40 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 39 / 40 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 39 / 40 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 39 / 40 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 40 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 39 / 40 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.6% | 39 / 40 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 49.0 | 1 / 40 | 49.0 – 49.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 669.0 | 1 / 40 | 669.0 – 669.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,236.8 | 39 / 40 | 56,117.0 – 169,106.0 |
Physical damageFinal match statistic reported by the match source. | 49,567.6 | 39 / 40 | 18,137.0 – 86,318.0 |
Magic damageFinal match statistic reported by the match source. | 46,840.6 | 39 / 40 | 22,587.0 – 75,173.0 |
True damageFinal match statistic reported by the match source. | 4,824.6 | 39 / 40 | 339.0 – 14,767.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 40 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,151.3 | 39 / 40 | 1,834.0 – 4,349.1 |
Damage takenFinal match statistic reported by the match source. | 124,362.1 | 39 / 40 | 69,908.0 – 206,272.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,963.9 | 39 / 40 | 58,543.0 – 263,170.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,594.8 | 39 / 40 | 44,054.0 – 89,534.0 |
Gold spentFinal match statistic reported by the match source. | 59,818.3 | 39 / 40 | 40,633.0 – 82,865.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 40 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,085.0 | 39 / 40 | 1,657.2 – 2,441.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 39 / 40 | 70.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,187.8 | 39 / 40 | 888.0 – 1,676.0 |
CS / minFinal match statistic reported by the match source. | 37.1 | 39 / 40 | 32.4 – 42.0 |
Turret plates takenFinal match statistic reported by the match source. | 50.4 | 39 / 40 | 5.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +40.2 | 36 / 40 | -87.0 – +225.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,350.5 | 40 / 40 | -7,400.0 – +7,015.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,306.9 | 36 / 40 | -5,413.0 – +7,616.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.9 | 39 / 40 | 176.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 9.14 | 39 / 40 | 6.98 – 11.21 |
Wards placedFinal match statistic reported by the match source. | 107.4 | 39 / 40 | 69.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 44.6 | 39 / 40 | 21.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 27.6 | 39 / 40 | 11.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 39 / 40 | 0.95 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,938.8 | 39 / 40 | 4,559.3 – 40,438.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,322.1 | 39 / 40 | 1,762.2 – 27,204.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 39 / 40 | 15.5 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 39 / 40 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:21 | 40 / 40 | 22:17 – 42:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 40 / 40 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 40 / 40 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 40 / 40 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 40 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.1 | 40 / 40 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 40 / 40 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.5% | 40 / 40 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 67.5% | 40 / 40 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.5% | 40 / 40 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 40 / 40 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 40 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 40 team-games · 40 known results · Coverage varies by metric · — unavailable