Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 15 / 15 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 15 / 15 | 2.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 15 / 15 | 5.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.43 | 15 / 15 | 0.48 – 24.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 15 / 15 | 44.5% – 74.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 15 / 15 | 9.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 15 / 15 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 49.0 | 1 / 15 | 49.0 – 49.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 669.0 | 1 / 15 | 669.0 – 669.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,088.3 | 15 / 15 | 56,117.0 – 169,106.0 |
Physical damageFinal match statistic reported by the match source. | 49,623.3 | 15 / 15 | 18,137.0 – 86,318.0 |
Magic damageFinal match statistic reported by the match source. | 48,102.3 | 15 / 15 | 26,440.0 – 75,173.0 |
True damageFinal match statistic reported by the match source. | 5,358.1 | 15 / 15 | 339.0 – 13,120.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,285.9 | 15 / 15 | 2,225.4 – 4,349.1 |
Damage takenFinal match statistic reported by the match source. | 120,104.2 | 15 / 15 | 80,877.0 – 172,022.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,155.4 | 15 / 15 | 58,804.0 – 253,823.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,177.6 | 15 / 15 | 44,054.0 – 89,534.0 |
Gold spentFinal match statistic reported by the match source. | 56,485.6 | 15 / 15 | 40,633.0 – 82,365.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,071.2 | 15 / 15 | 1,657.2 – 2,416.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 15 / 15 | 70.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,138.3 | 15 / 15 | 888.0 – 1,676.0 |
CS / minFinal match statistic reported by the match source. | 36.7 | 15 / 15 | 33.2 – 40.8 |
Turret plates takenFinal match statistic reported by the match source. | 42.1 | 15 / 15 | 5.0 – 64.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +43.0 | 13 / 15 | -87.0 – +225.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +903.1 | 15 / 15 | -7,400.0 – +6,664.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +862.6 | 13 / 15 | -5,413.0 – +7,616.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.1 | 15 / 15 | 176.0 – 366.0 |
Vision score / minFinal match statistic reported by the match source. | 8.51 | 15 / 15 | 6.98 – 10.41 |
Wards placedFinal match statistic reported by the match source. | 99.2 | 15 / 15 | 72.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 38.1 | 15 / 15 | 21.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 23.4 | 15 / 15 | 11.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 15 / 15 | 1.16 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,481.9 | 15 / 15 | 4,588.6 – 40,438.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,066.7 | 15 / 15 | 1,762.2 – 26,563.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 15 / 15 | 15.8 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 15 / 15 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:05 | 15 / 15 | 22:28 – 41:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 15 / 15 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable