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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 25 / 25 | 7.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 25 / 25 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 24 / 25 | 4.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.52 | 24 / 25 | 0.52 – 31.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 24 / 25 | 30.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.2 | 24 / 25 | 12.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 24 / 25 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 24 / 25 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 24 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.2% | 24 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.8% | 24 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,079.7 | 24 / 25 | 56,740.0 – 140,360.0 |
Physical damageFinal match statistic reported by the match source. | 49,532.8 | 24 / 25 | 20,460.0 – 75,454.0 |
Magic damageFinal match statistic reported by the match source. | 46,052.0 | 24 / 25 | 22,587.0 – 66,722.0 |
True damageFinal match statistic reported by the match source. | 4,491.2 | 24 / 25 | 664.0 – 14,767.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,067.2 | 24 / 25 | 1,834.0 – 4,260.9 |
Damage takenFinal match statistic reported by the match source. | 127,023.3 | 24 / 25 | 69,908.0 – 206,272.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,719.3 | 24 / 25 | 58,543.0 – 263,170.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,105.6 | 24 / 25 | 54,408.0 – 88,675.0 |
Gold spentFinal match statistic reported by the match source. | 61,901.2 | 24 / 25 | 43,335.0 – 82,865.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,093.5 | 24 / 25 | 1,783.8 – 2,441.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 24 / 25 | 79.6% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,218.8 | 24 / 25 | 920.0 – 1,471.0 |
CS / minFinal match statistic reported by the match source. | 37.3 | 24 / 25 | 32.4 – 42.0 |
Turret plates takenFinal match statistic reported by the match source. | 55.5 | 24 / 25 | 20.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +38.7 | 23 / 25 | -46.0 – +123.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,618.9 | 25 / 25 | -3,546.0 – +7,015.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,558.0 | 23 / 25 | -3,641.0 – +6,151.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.5 | 24 / 25 | 201.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 9.53 | 24 / 25 | 8.07 – 11.21 |
Wards placedFinal match statistic reported by the match source. | 112.5 | 24 / 25 | 69.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 48.7 | 24 / 25 | 21.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 30.3 | 24 / 25 | 18.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 24 / 25 | 0.95 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,230.1 | 24 / 25 | 4,559.3 – 39,811.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,485.0 | 24 / 25 | 2,454.5 – 27,204.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 24 / 25 | 15.5 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 24 / 25 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:06 | 25 / 25 | 22:17 – 42:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 25 / 25 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 15 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 25 / 25 | 3.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable