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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.5 | 2 / 2 | 4.0 – 11.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 2 / 2 | 13.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 14.5 | 2 / 2 | 9.0 – 20.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.13 | 2 / 2 | 1.00 – 1.19 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 2 / 2 | 56.4% – 65.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 22.0 | 2 / 2 | 13.0 – 31.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 2 / 2 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,265.5 | 2 / 2 | 46,235.0 – 82,296.0 |
Physical damageFinal match statistic reported by the match source. | 21,503.5 | 2 / 2 | 16,556.0 – 26,451.0 |
Magic damageFinal match statistic reported by the match source. | 39,483.0 | 2 / 2 | 18,510.0 – 60,456.0 |
True damageFinal match statistic reported by the match source. | 3,275.0 | 2 / 2 | 1,272.0 – 5,278.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,951.1 | 2 / 2 | 1,787.4 – 2,114.7 |
Damage takenFinal match statistic reported by the match source. | 113,845.0 | 2 / 2 | 84,549.0 – 143,141.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,915.5 | 2 / 2 | 92,113.0 – 155,718.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,048.5 | 2 / 2 | 44,286.0 – 73,811.0 |
Gold spentFinal match statistic reported by the match source. | 56,897.5 | 2 / 2 | 42,695.0 – 71,100.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,804.4 | 2 / 2 | 1,712.1 – 1,896.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 2 / 2 | 96.3% – 96.4% |
Total CSFinal match statistic reported by the match source. | 1,142.0 | 2 / 2 | 936.0 – 1,348.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 2 / 2 | 34.6 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 19.0 | 2 / 2 | 8.0 – 30.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.0 | 2 / 2 | -53.0 – -45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,108.5 | 2 / 2 | -2,834.0 – -1,383.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,060.0 | 2 / 2 | -4,434.0 – -1,686.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.5 | 2 / 2 | 205.0 – 384.0 |
Vision score / minFinal match statistic reported by the match source. | 8.90 | 2 / 2 | 7.93 – 9.87 |
Wards placedFinal match statistic reported by the match source. | 96.5 | 2 / 2 | 76.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 45.5 | 2 / 2 | 31.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 23.0 | 2 / 2 | 16.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.09 | 2 / 2 | 1.04 – 1.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,838.2 | 2 / 2 | 5,505.4 – 6,503.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,028.1 | 2 / 2 | 2,838.9 – 3,406.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.3 | 2 / 2 | 18.3 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 2 / 2 | 13.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 32:24 | 2 / 2 | 25:52 – 38:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 2 | 1.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable