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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
66 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 66 / 66 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 66 / 66 | 3.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 63 / 66 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.19 | 63 / 66 | 0.39 – 25.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 63 / 66 | 43.6% – 81.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.7 | 63 / 66 | 11.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 63 / 66 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 63 / 66 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 63 / 66 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 63 / 66 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 63 / 66 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 63 / 66 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.7% | 63 / 66 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 66 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 66 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,195.2 | 63 / 66 | 43,882.0 – 174,360.0 |
Physical damageFinal match statistic reported by the match source. | 44,766.0 | 63 / 66 | 20,897.0 – 101,957.0 |
Magic damageFinal match statistic reported by the match source. | 45,570.0 | 63 / 66 | 13,179.0 – 97,161.0 |
True damageFinal match statistic reported by the match source. | 4,854.9 | 63 / 66 | 618.0 – 13,250.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 63 / 66 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,849.9 | 63 / 66 | 1,605.3 – 4,160.1 |
Damage takenFinal match statistic reported by the match source. | 119,022.9 | 63 / 66 | 77,501.0 – 193,811.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,055.1 | 63 / 66 | 57,812.0 – 293,260.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,143.8 | 63 / 66 | 36,877.0 – 96,863.0 |
Gold spentFinal match statistic reported by the match source. | 58,791.3 | 63 / 66 | 35,685.0 – 95,780.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 63 / 66 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,940.5 | 63 / 66 | 1,610.5 – 2,255.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 63 / 66 | 80.5% – 102.0% |
Total CSFinal match statistic reported by the match source. | 1,140.5 | 63 / 66 | 693.0 – 1,760.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 63 / 66 | 29.3 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 48.4 | 63 / 66 | 3.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.2 | 58 / 66 | -124.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -607.6 | 66 / 66 | -9,013.0 – +5,021.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -668.7 | 58 / 66 | -8,050.0 – +3,399.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.4 | 63 / 66 | 145.0 – 544.0 |
Vision score / minFinal match statistic reported by the match source. | 9.10 | 63 / 66 | 6.10 – 11.05 |
Wards placedFinal match statistic reported by the match source. | 113.4 | 63 / 66 | 67.0 – 188.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 63 / 66 | 12.0 – 100.0 |
Control wards placedFinal match statistic reported by the match source. | 28.8 | 63 / 66 | 6.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 63 / 66 | 0.87 – 2.12 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,951.7 | 63 / 66 | 3,313.4 – 32,832.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,285.3 | 63 / 66 | 1,226.9 – 21,388.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 63 / 66 | 14.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 63 / 66 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 66 / 66 | 22:48 – 49:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 66 / 66 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 66 / 66 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 66 / 66 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 36 / 66 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 66 / 66 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 66 / 66 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.9% | 66 / 66 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 66 / 66 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 66 / 66 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 66 / 66 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 36 / 66 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 66 team-games · 66 known results · Coverage varies by metric · — unavailable