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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 25 / 25 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 25 / 25 | 3.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 38.2 | 25 / 25 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.39 | 25 / 25 | 0.45 – 25.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.6% | 25 / 25 | 48.0% – 81.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.1 | 25 / 25 | 12.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 25 / 25 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,404.0 | 25 / 25 | 44,564.0 – 164,518.0 |
Physical damageFinal match statistic reported by the match source. | 45,255.0 | 25 / 25 | 22,619.0 – 82,359.0 |
Magic damageFinal match statistic reported by the match source. | 47,684.1 | 25 / 25 | 19,482.0 – 97,161.0 |
True damageFinal match statistic reported by the match source. | 5,461.0 | 25 / 25 | 992.0 – 13,250.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,928.5 | 25 / 25 | 1,887.0 – 3,959.4 |
Damage takenFinal match statistic reported by the match source. | 121,761.2 | 25 / 25 | 77,501.0 – 187,344.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,216.4 | 25 / 25 | 57,812.0 – 276,881.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,973.6 | 25 / 25 | 38,034.0 – 91,340.0 |
Gold spentFinal match statistic reported by the match source. | 58,956.6 | 25 / 25 | 35,880.0 – 83,865.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,932.3 | 25 / 25 | 1,610.5 – 2,194.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 25 / 25 | 83.2% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,114.6 | 25 / 25 | 693.0 – 1,501.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 25 / 25 | 29.3 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 52.0 | 25 / 25 | 3.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.8 | 24 / 25 | -124.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -431.2 | 25 / 25 | -9,013.0 – +4,666.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -473.7 | 24 / 25 | -7,098.0 – +3,399.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 306.6 | 25 / 25 | 158.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 9.19 | 25 / 25 | 6.63 – 10.87 |
Wards placedFinal match statistic reported by the match source. | 114.4 | 25 / 25 | 72.0 – 188.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 25 / 25 | 12.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 30.5 | 25 / 25 | 12.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 25 / 25 | 1.09 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,629.1 | 25 / 25 | 3,476.9 – 32,832.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,008.4 | 25 / 25 | 1,226.9 – 21,388.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 25 / 25 | 14.8 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 25 / 25 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 25 / 25 | 23:37 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 16 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 16 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable