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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 21 / 21 | 4.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 21 / 21 | 3.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 20 / 21 | 10.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.82 | 20 / 21 | 0.61 – 19.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 20 / 21 | 46.7% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.7 | 20 / 21 | 14.0 – 79.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 20 / 21 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 20 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.0% | 20 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,906.1 | 20 / 21 | 43,882.0 – 131,923.0 |
Physical damageFinal match statistic reported by the match source. | 42,365.6 | 20 / 21 | 20,897.0 – 79,768.0 |
Magic damageFinal match statistic reported by the match source. | 39,695.1 | 20 / 21 | 18,683.0 – 66,447.0 |
True damageFinal match statistic reported by the match source. | 4,840.9 | 20 / 21 | 787.0 – 11,508.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,753.1 | 20 / 21 | 1,924.6 – 3,416.2 |
Damage takenFinal match statistic reported by the match source. | 112,245.4 | 20 / 21 | 80,158.0 – 162,072.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,266.9 | 20 / 21 | 62,579.0 – 173,981.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,824.8 | 20 / 21 | 36,877.0 – 79,750.0 |
Gold spentFinal match statistic reported by the match source. | 54,606.5 | 20 / 21 | 35,685.0 – 77,638.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,945.4 | 20 / 21 | 1,617.4 – 2,255.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 20 / 21 | 80.5% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,079.4 | 20 / 21 | 744.0 – 1,490.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 20 / 21 | 30.3 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 47.0 | 20 / 21 | 5.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.6 | 17 / 21 | -80.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -232.0 | 21 / 21 | -7,486.0 – +5,021.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -354.4 | 17 / 21 | -8,050.0 – +2,373.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 278.3 | 20 / 21 | 145.0 – 435.0 |
Vision score / minFinal match statistic reported by the match source. | 8.78 | 20 / 21 | 6.36 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 102.5 | 20 / 21 | 67.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 42.2 | 20 / 21 | 15.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 25.2 | 20 / 21 | 8.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 20 / 21 | 1.11 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,979.6 | 20 / 21 | 3,725.4 – 30,226.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,866.0 | 20 / 21 | 1,603.3 – 20,823.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 20 / 21 | 15.7 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 20 / 21 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:43 | 21 / 21 | 22:48 – 44:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 9 / 21 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable