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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
42 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 42 / 42 | 1.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 42 / 42 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 41 / 42 | 2.0 – 106.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 41 / 42 | 0.17 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 41 / 42 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 41 / 42 | 3.0 – 144.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 41 / 42 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 41 / 42 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 41 / 42 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 42 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 42 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 39.0% | 41 / 42 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.6% | 41 / 42 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 356.0 | 2 / 42 | 0.0 – 712.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,435.5 | 2 / 42 | 0.0 – 2,871.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,002.2 | 41 / 42 | 44,942.0 – 294,366.0 |
Physical damageFinal match statistic reported by the match source. | 43,780.9 | 41 / 42 | 16,015.0 – 80,835.0 |
Magic damageFinal match statistic reported by the match source. | 47,469.4 | 41 / 42 | 17,454.0 – 193,845.0 |
True damageFinal match statistic reported by the match source. | 4,747.7 | 41 / 42 | 186.0 – 19,680.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 42 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,802.2 | 41 / 42 | 1,651.3 – 5,522.8 |
Damage takenFinal match statistic reported by the match source. | 123,703.4 | 41 / 42 | 62,994.0 – 267,362.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,676.4 | 41 / 42 | 52,285.0 – 416,701.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,035.2 | 41 / 42 | 39,884.0 – 109,686.0 |
Gold spentFinal match statistic reported by the match source. | 59,563.6 | 41 / 42 | 37,390.0 – 99,991.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 42 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,922.9 | 41 / 42 | 1,602.5 – 2,312.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 41 / 42 | 85.1% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,122.9 | 41 / 42 | 817.0 – 1,587.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 41 / 42 | 29.8 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.3 | 41 / 42 | 4.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.8 | 36 / 42 | -111.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -498.9 | 42 / 42 | -6,649.0 – +3,941.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -554.2 | 36 / 42 | -5,400.0 – +4,981.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.1 | 41 / 42 | 171.0 – 531.0 |
Vision score / minFinal match statistic reported by the match source. | 9.47 | 41 / 42 | 6.71 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 123.7 | 41 / 42 | 77.0 – 205.0 |
Wards clearedFinal match statistic reported by the match source. | 47.3 | 41 / 42 | 20.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 38.4 | 41 / 42 | 18.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 41 / 42 | 0.92 – 2.68 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,592.6 | 41 / 42 | 4,262.9 – 44,989.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,930.3 | 41 / 42 | 1,683.6 – 31,510.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 41 / 42 | 14.5 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 41 / 42 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:19 | 42 / 42 | 23:59 – 53:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 42 / 42 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 42 / 42 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 42 / 42 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 42 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 42 / 42 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.5% | 42 / 42 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 42 / 42 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.5% | 42 / 42 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 42 / 42 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 42 / 42 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.3% | 23 / 42 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 42 team-games · 42 known results · Coverage varies by metric · — unavailable